Gamecompanies that have failed to move over to a online subscribtionbases system, or use Govenor to control licences will end up with no profit.
Strictly old fashion client based games is bad business
Example - Blizzard
They produce World of Warcraft and many other epic games.
11+ millions play world of warcraft.. that is 11.000.000 active players paying $21 a month
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