Another thing I noticed during my recent sociological research.
I was just simulating a meltdown and you could see the urge of those, who practically couldn't step out of the keyboard just to attack me - something like an individual who's anonymously locked in his car and behaves totally insane - road rage phenomenon.
Here's my thesis
Before the web 2.0.
People were generally spending time say with:
a) work
b) sleep
c) education - gathering information / discussion
d) home duties
e) fun / social life
Now we have this f) in the game
f) virtual life / virtual ego building / virtual fights etc.
So now the time for a) till e) is limited, because many are rather pursuing the anonymous and harmless / unfortunately also worthless f) and that, as was ALWAYS proved to me so far, is mainly a real waste of time without any real value (imagine this would be a non "pseudo business" board).
Is this another step towards lowering the qualities of an average individual?
Will the new web 2.0. generation have trouble identifying with the qualities that were praised before the web 2.0. era?
Will there be more virtual heroes without real social and interpersonal skills in the streets who will rather "solve" their issues virtually apart from stepping out of the door or looking into the mirror?
What's your view?
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