Quote:
Originally Posted by NetHorse
Any hardware/software solution on the user-end would be cracked with a snap of a finger no matter how sophisticated it is.
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Not if you have to modify the hardware to do it.
Look at the Xbox. You can take one apart and modify it to run pirated games, but it's enough of a hassle that it keeps piracy to minimum.
The whole point is to manage piracy, not totally stop it. If the protection is in the CPU or GPU, not many people are going to fuck with their $2K computers just to avoid paying 99 cents for a song. That's the point.
The very motivated will always try to pirate content, the key is to make it so it's just not worth the hassle for the average Joe, which is why I used the Xbox example. Games are $60 and it's still not worth it for most people to crack open their game consoles.