500K net user loss, then another 300K net user loss. Is this the effect of the free 2 play model or is there something else going on here? Sure, it still has close to a dozen MILLION users but if that attrition rate is sustained, WOW can shrivel to a shadow of its former self
What do you think explains the trend?
http://gamentrain.com/2011/08/is-wow-dying/