in tbc killing one boss took sometimes months of preparing, gathering resistance gear, then trying many times, failing and finally the boss becomes defeated, all this screaming on vent etc..
do you remember kaelthas who becomes barrier for many guilds? kaethas the guildbreaker what they used to call him sometimes.
getting all this reputation to enter heroic instance, then doing hardcore chain quests in heroic instances to unblock entrance to raid instances. all of this required gear and skill and it took time and it was challenge. many not-to-good guilds never even seen mount hyjal, black temple or even this one with kaelthas.
this was good, hard expansion.
and now? month after releasing cataclysm fucking pugs (pick up groups) are killing bosses on raid instances? wtf? they should not be allowed to even enter raid instances without passin many hard chains imo.
wow becomes to easy. far to easy.
and other mmorps? in my opinion next mmorp who will be better than wow and who beat wow will be the one released by blizzard, no one could beat blizzard so far, still even after fail of wotlk or cata. guild wars will be good but for pvp only and this is only mmorp who can get some players all the rest are meaningless. conan? ive been trying - fail. good music, graphics, good atmosphere, terrible gameplay, bugs etc...
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