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Old 12-10-2011, 04:05 PM  
mynameisjim
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Quote:
Originally Posted by stocktrader23 View Post
No, they are not two different things. Sure some of them are lying and some of those buying didn't post shit but this has been done before. Steam has shown that people will still buy games and a whole God damned bunch of them IF they are delivered at a decent price and / or through a system that makes it easier on the end user. There have been similar things done and results posted.

Tell me this. If a popular music artist can spend $200,000 on recording then sell 7 figures in a similar fashion (pay what you want actually) then why couldn't someone do that with porn? $100,000 buys a whole hell of a lot of content for a one off sale and you will see people testing more and more alternative monetization methods over the next several years. In fact, some already are.
I'm not really comparing anything to porn. Porn really is in a boat all by itself as far as piracy and pricing models and the available free streaming options. You can't compare it to music or mainstream movies.

But in the soccer app example I gave above, the publisher did everything the pirates claim they want. Easy download and pricing under $1. Yet it was still pirated at a rate 100X the rate at which it was purchased. Whether or not you want to believe the comments is one thing, but several people who claimed to have pirated the game said it was the publishers fault for not allowing in game purchases by pirated copies, if they did that, the pirates claimed the publisher could make his money back. That is a common argument among those who claim if they simply get the access the want and the right pricing, they will stop pirating. Yet when they get what they ask for, they then find another excuse to continue pirating.

But my whole point is that people applauding moves like this even though the results don't line up with the stats. Sure, Steam sells game and is successful, but the ratio of pirated copies to sold copies can be as high 1000:1. If more of those games were sold, the publishers would have more money, more budgets to try new games, and the ability to put out better games. Same with the music business, in the days of big money, they could build artists and take chances on bands that are out of the mainstream. Now, there is no room for that anymore and we get copycat bullshit.

That's the biggest price to pay when intellectual property rights are as loose as they are, it's not the money, it's the loss of overall quality. Nobody takes chances or takes risks on trying new things. Look at China, no intellectual property rights and everything they produce is copycat garbage because there is no reason to try to innovate or try something new.
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