Quote:
Originally Posted by S P A N N O W
The point of this thing was to try to function just like a big, tactile convention. Can you imagine an actual conference blaming any confusion on the attendees themselves for not showing up days in advance to learn the layout = epic failure.
Your failure is that you assume all attendees to be familiar with anything in this "environment" at all. Heck, there are always people at "real" shows getting lost to say nothing of a virtual space.
If you actually read what I, and others, said I commended this effort but noted that there are tweaks that need to be made. Anyone who's ever been a part of any show knows that's always the case. And anyone who hasn't blames the attendees 
|
I did read what you wrote, a few times actually, and I was not even going to comment at first, but two of your comments were really taken care of (quite well I think) inside the convention so I did comment....
I realize this is a new venue and there will be some confusion, and for some they just won't like it at all, but those who did come in early to get the hang of getting around have sort of the upper hand now during the convention, it was said on most of the boards for the past weeks to get in early and familiarize yourself with the system and the controls, and for good reasons, if you've never been inside a virtual world, or are an avid or even casual gamer, you would prolly be put off coming in blind.
the same can really not be said about a live convention, IF you attend a live convention you know how to dress yourself and how to walk, turn, sit, and talk to people, getting lost is something else all together though lol.
I'm not blaming, nor would I try to blame any attendee's (minus anyone who has refused to come because they only see it as a "game" lol) I simply pointed out there was plenty of instructions and signage, maps & staff at every turn to help those who needed it.
To go a bit further on the music (that I too loath lol) every part of the convention venue had a live simulcast of 'pleasureradio.fm' any music you encountered that did not flow from room to room would mean that you went to other areas inside the system that were not part of the actual convention (there are literally thousands of 'worlds' there, and many places have some sort of streaming music in them)
The problem with the volume though, I totally feel you there, I MUST keep both my master volume and speakers at 1 in some places or I get blasted by music, it did seem though that the levels inside the convention area was 'decent' so far
The speaking panels were rough as they were stacked skype conferences, and in my case both my mics were far too quite so I was called via telephone for the last half of the panel I was speaking on (and via the phone everyone could hear me just fine so I made note of that)
As a sponsor, exhibitor and speaker at the convention I am very pleased so far with everything (minus the music lol) and I can't wait to see what the next 2 days bring. I would say Spannow & ADG log in 2morrow after Noon Est (select STANDARD as your orientation) and look me up "Loki3D_SOP" and I'll give ya the 10cent tour and show you the controls you need to know, and see then if you have a different view of the overall experience.
(And I understand Spannow you're not saying it's bad)
-Loki-