For me at least, the jury's still out on that one. I'm running on both right now (physical and cloud).
So far the cloud is experimental for me. One thing with cloud vs Wowza streaming is that the disk IO requirements for high-traffic Wowza steaming can very easily overwhelm the shared storage that clouds typically use. Unless you spend big bucks on a really high-end environment (Cisco UCS + NetApp for example).
Anyway, must my first thoughts so far..
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