Quote:
Originally Posted by Dirty F
Cool, how did you fix it.
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Well last week it kept crashing after a few minute or hours so I checked the forums and they recommended using --shaders 1440 (the number of shaders on my card) which made it stable but I didn't pay attention to how many HW errors it was throwing. So now I switched it to --thread-concurrency 7200 instead of --shaders and the HW errors went away and it's been stable so far.
The pool is reporting ~300Khash/s for me.