I agree, but it's the tradeoff between content and convenience that I don't see VR overcoming initially. Unless there's an angle that I can't see - which is totally possible - this rates somewhere between Apple Watch and Google Glass.
It's the same evolution between Video to DVD - a huge leap visually and technically but I think a large part of its adoption was because you didn't have to rewind tapes anymore. DVD was good enough and BluRay struggled to gain any traction. It was/is more popular as a storage medium for video games than for movies.
But DVD to online streaming? Again, convenience thru the roof, now I don't even have to get something out of a box and put it in a slot.
VR as currently pitched offers no convenience, no experience that isn't 'good enough' thru other means and has the drawback of requiring at least a headset, if not a full haptic body suit for the full benefits.
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