Quote:
Originally Posted by Mikey Verotel
2016 will definitely be the year of the big breakthrough.. We noticed that currently there are a lot of people that are starting or setting up VR content related projects..
However I believe that the majority of the people will pick it up in 2017 or perhaps even in 2018.. It's basically the same as with every electronic revolution (digital printers etc) it first has to become cheaper before it is really going mainstream.
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The games machines will sell it.
These people will spend any amount to have one.