Quote:
Originally Posted by rowan
I've just skimmed the article but I think the general idea is that the number of possible moves in a Go game is significantly greater than that of a chess game. You cannot simply brute force by simulating the next X moves. This is more about finding short-cuts to solutions in an impossible vast search space (too big for brute forcing).
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It is possible and much easier than in Chess, because every piece has same weight and same moving rules. E.g.:
Fuego,
GNU Go etc..
Quote:
Originally Posted by muthisdev
Google has done AI for years. This ain't their first rodeo.
Google Photos uses AI to categorize pictures.
Google's self-driving car uses AI to drive.
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That's not AI. That's just self-educated algos that were invented 60's of the past century. In short, you can't ask Google's self-driving car on how to make a burger and Google Photos will never tell you why fire is hot and ice is cold.