Quote:
Originally Posted by VRPdommy
It actually could have the reverse effect.
With a mapped definable space like the HTC Vive provides, You have a area you need to move in. Not much couch time for these engaging games.
A look at a DEV a year ago with a UN-tethered VR. Watch the windowed action in vid.
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I think that approach is very likely for those Devs that really want to immerse a VR games user.
Maybe it wont be long before games developers will need to add "fitness ratings" alongside the games other ratings.