View Single Post
Old 04-12-2016, 01:39 PM  
PiracyPitbull
Confirmed User
 
PiracyPitbull's Avatar
 
Industry Role:
Join Date: Jan 2011
Posts: 583
Quote:
Originally Posted by VRPdommy View Post
It actually could have the reverse effect.

With a mapped definable space like the HTC Vive provides, You have a area you need to move in. Not much couch time for these engaging games.

A look at a DEV a year ago with a UN-tethered VR. Watch the windowed action in vid.


I think that approach is very likely for those Devs that really want to immerse a VR games user.

Maybe it wont be long before games developers will need to add "fitness ratings" alongside the games other ratings.
__________________
http://www.piracypitbull.com
PiracyPitbull is offline   Share thread on Digg Share thread on Twitter Share thread on Reddit Share thread on Facebook Reply With Quote