Quote:
Originally Posted by Colmike7
Who has data on buyers' hardware? Do more people like lower quality tube VR scenes because they're on phone VR more and because they're free, because they don't know where to get higher quality videos, do high end VR users prefer videos or 3d games, how do you cum without making a mess, etc?
These are topics that I'd like to talk about more with VR since it helps a lot with how I'm going to promote it rather than "Fuck! Tubes are doing VR!"... 
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Who has data on buyers' hardware? - I don't have deep data on hardware to post here right this second, but it is mostly mobile, 75%-ish.
Do more people like lower quality tube VR scenes because they're on (a) phone more and because they're free (or) because they don't know where to get higher quality videos?
I think people accept lower quality videos because they are on their phone. Free also helps although that data really needs information on market segmentation and size to be useful. I do think they know where to find HQ videos. I think the tech is the main issue right now.
Do high end VR users prefer videos or 3d games? - Totally different things. Animated women are wonky and odd. If you like that cool, but if you don't, you don't. Same as live and static, different strokes for different folks.
How do you cum without making a mess, etc? -
You don't ejaculate into the device. It is a headset, so you would need to be Superman to accomplish this. The mess is the same.
