Quote:
Originally Posted by Barry-xlovecam
For all e-commerce less than 1/3 of the buyers in the USA use smartphones. I would suppose that those that buy with a smartphone have recent good quality hardware.
If you can dual purpose the content (normal and VR) it would broaden the market.
To a certain degree I think it is (<WOW>) content -- you will have non-linear sales growth? What will be the rate of customer attrition after the wow effect is gone?
Nothing wrong with a profitable niche market -- but if it is already on the tubes -- is it really top of mind marketing or really a death spiral in disguise? If the content can be downloaded and played back without a DRM EME key see https://simpl.info/eme/clearkey/ WITH CHROME. As VR is intended for a smartphone this not an issue for Android and Chrome is available for iOs.
https://www.html5rocks.com/en/tutorials/eme/basics/
https://github.com/samdutton/simpl/b...key/js/main.js
Don't make the same mistake twice with the tubes ...
When VR webcams are priced in the $500 or less range I can see some high-end market but only maybe a 50% premium of the buyers' cost.
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You can't really dual purpose the content. I could take the video from one camera and theoretically make a Yanks shoot, but it wouldn't have the best of VR or the best of a Yanks flat shoot so we don't.
It is and it isn't "Wow" content. In my opinion the users first experience on a mobile device is "Wow" and on a phone in cardboard it doesn't hook you 8 hours a day permanently. However I also belief this is a gateway experience and will stick in your mind as richer content becomes accessible. MSFT, Google, Samsung and Sony keep pressing ahead with huge dollars and like clockwork releases, we are not talking about movie studios here using a some extra equipment to make 3D version as where so many people pivot this conversation to. We are talking about multi-billion dollar consortiums begining to crank things out.
The tube question is different. What is on the tubes now isn't the same quality of what is on the pay sites and it will take much more bandwidth to accomplish this. Bandwidth costs money and while the tube model worked great when there were 1000s of sites to take content from and unblocked free flowing ad dollars, it isn't as easy now. Those ad dollars aren't there as easily and now there are only 100s of sites to get new content from. The barriers to entry to VR content are higher than flat content and I personally believe you have to have a brand to succeed with it. So mom and pop producers will be fewer than in the hey day of internet porn. The point is the tubes have been forced to work with content providers.
MSFT launching their hardware will be a giant step forward as they will push the price down to offer a premium (Oculus or Vive quality) experience at a price point that the masses can afford. Tech will catch up to VR quickly.