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Old 04-09-2023, 10:26 PM  
fastball
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Quote:
Originally Posted by Idigmygirls View Post
I don't think that's the actual answer. I believe that VR porn could be phenomenally popular, but the current incarnation suffers from bad implementation. Let me explain the issues:

1- The headsets are designed for games not porn. (I'll get back to this one)

2- The idea behind VR porn is that the viewers' brains can get tricked into believing that they are the one having sex - they're not watching, they're participating.

3- That means that there are a LOT of limitations. Anything that breaks the viewer out of that illusionary state will make the experience bad (worse than just watching a porn video - if you aren't participating, then it's just a worse way to watch porn).

3a- This means that there are only a very few positions and sex acts that can be done. Basically for traditional sex it is man lying down and woman doing everything to him. If the man moves but the viewer doesn't, it breaks immersion. If the man touches the woman with his hand, the viewer's hand doesn't move and doesn't touch anything, so it breaks immersion.

3b- THIS means that VR is only really good for submissive type porn watching (by the male). Most men prefer the man to be fully participating or even dominant. These kinds of scenes don't work in VR, so this is a huge limitation for the market.

But, even for this market subset (viewers who enjoy the man just lying there and being played with):

1a- The headsets are deficient. If you imagine lying down as a male viewer, you want the experience to be like real sex. But if your head is not raised, you won't see anything but the ceiling. The problem with headsets is that they don't display very far below the horizon line. So, in order to view the penetration (for example), the viewer must raise his head much more than he does in real life. This put huge strain on the person's neck and is really not comfortable, and the discomfort increases rapidly.
(I use lying down as an example, but the same is true for sitting and standing VR positions)

1b- The headsets make the viewer blind. If they want to use lube, they need to fumble around in the dark or take off the headset. If they want to reposition or get a pillow or basically do anything, it's a huge ordeal. And of course, when it comes time to finish, it is way messier in a headset than if they can see.

In order for VR porn to take off, in my opinion, it would need a new kind of headset that addresses the problems of field of view, comfort and user-blindness. It also needs a new kind of device (I have designed this, but not put it in production) that would allow the viewer to use hands to mimic what they see. Then it would require a whole new breed of VR Production company to film the high-quality video designed to make use of the hardware to create scenes that deliver full immersion.

There are other issues that limit the value of VR porn, but they aren't as core (things like the height of the man under the camera is important for creating immersion; the color of the skin and tattoos also matter. These things break immersion if they don't match the viewer within a fairly tight margin. This also limits the audience of any given scene. - If your dick is way higher up or lower down than the model's, then it breaks immersion for example, so if they're much taller or shorter...)

Overall, the promise of VR porn was that you could feel as though you are the one having sex. Delivering on that promise has proven elusive, so VR porn has not gained traction (yet).
Actually, it has gained traction. Your concerns are real, but they are also the concerns of 2d porn and 2d movies.
What we are trying to do and it is working very well is what all films try to do is suspend disbelief. VR porn viewers do that on steroids. That is the magic of what we do.
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