Quote:
Originally Posted by fuzebox
I mean where it feels geometrically like my body is the POV performers body, and I don't have to move my head in an uncomfortable way to see anything.
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Good VR is like that. There is a very critical distance that the performer must be and lots of people are understanding that. Better to be a little too far than too close. I have been in this game since the beginning and believe me, we had a huge learning curve and a lot of fuck ups along the way as happens with something this new. But I think it is pretty much under control now.
Look at this