Cool Goofy Tricks/Easter Eggs in Zork:
Good times, good times.
Zork I
open the grating from beneath while the leaves are still on it
swear
wave the scepter while standing on the rainbow
try something nasty with the bodies in Hades
burn the black book
damage the painting
light the candles with the torch
read the matchbook
try to take the Thief, Troll, Cyclops, and Yourself
try cutting things with the knife or sword
pour water on something burning
eat the garlic
drink the water
sail over Aragain Falls
knock the troll unconscious, disarm him, wait for him to wake up, then return the axe to him and let him kill you
Zork II
set off the bomb in the Dusty Room and then wait in the balloon tied to the ledge
pet or kill Cerberus after putting on his collar
remove Cerberus' collar
attack the Princess
take the serpent
diagnose yourself while under certain spells
wait around the Topiary
cast all of the spells on Cerberus
ask the demon to kill Cerberus
wander around the Oddly-Angled Maze while under the FANTASIZE spell's influence
try fighting the dragon while under the protection of the FIREPROOF spell
fly all the way out of the volcano in the balloon
repeatedly look around in the Wizard's Quarters
try to move around while under the influence of the FLOAT spell
read the purple book
try casting a spell without waiting for the wand to recharge several times
set the room-rotating motors to full power, switch the room-rotating motors to the Low Room, then enter the Low Room (may have to try repeatedly)
Zork III
say hello to the man at the cliff
try to throw anything from the cliff at the man
try being eaten by the roc or swallowed by the fish in the lake
try to eat the algae
try repeatedly to examine the key
say HELLO SAILOR before the Viking boat arrives or after it leaves
try being at the aqueduct view, on the aqueduct, at the great door, or visiting one of the other Zorks when the earthquake takes place
look for the robot tidying the Royal Museum (no doubt closing doors it finds open)
walk into the Grue Convention in the dark rooms
go to the Museum Entrance of Jewel Room in 777
listen to the guards or the dedication through the door
look into the mirror or knock on the dungeon door while invisible
try to walk through the swamp or quicksand
burn the staff, book, tree, Grue Repellant can
try to enter the world numbered IV from the viewing table
repeatedly try to pull the sword out of the stone
throw something into the fiery pit in the Dungeons
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