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-   -   Zuckerberg about his VR Oculus failure... (https://gfy.com/showthread.php?t=1270873)

Jane-Busty.pl 07-10-2017 08:42 AM

Zuckerberg about his VR Oculus failure...
 
His status on FB as of today:
"We're dropping the price of Oculus Rift for the summer so more people can get into VR. Now you can pick up the best VR experience with Rift and Touch for $399!"

So sorry Mark, someone was able to convince you VR will be a big thing and you've spent billions of $ for a useless product.
But at least facebook still rocks. :-)

PR_Glen 07-10-2017 09:02 AM

I don't know what market you are looking at but VR is selling quite well and just getting started...

2MuchMark 07-10-2017 09:06 AM

I think the HYPE far exceeds the reality. The technology is cool and its a fun experience, but the engine that drives the sales departments needs to slow down a bit.

MrBottomTooth 07-10-2017 09:07 AM

Wow that's a great deal. Getting down to real consumer level prices now. There's a reason psvr has outsold both oculus and vive combined and it's definitely not because it's a better product.

Klen 07-10-2017 09:20 AM

That happens when you buy outside your zone of operation. Buying instagram and what's app had sense since they are operations simmilar to FB so they were good add-on, but VR does not add anything. Atleast not in zone of social network.

Barry-xlovecam 07-10-2017 09:38 AM

Interesting coincidence;
Legal AR/VR pitfalls marketers should avoid, according to law experts | Marketing Dive

This probably won't mean much to porn as it is a 'one-way' experience.

Bladewire 07-10-2017 10:07 AM

Being forced to login/signup for Facebook to use Oculus was a huge turnoff for me, because I know they're tracking EVERYTHING I do from how long I'm on, to where I go, to when I stop pause in an experience, etc. That's too personal a profiling for my comfort, they can see where you look in an experience, what your focus is, where you take yourself, how you interact, I dunno.

That being said, I love VR and I've only just started really delving into it.

INever 07-10-2017 11:34 AM

Quote:

Originally Posted by Bladewire (Post 21881038)
Being forced to login/signup for Facebook to use Oculus was a huge turnoff for me, because I know they're tracking EVERYTHING I do from how long I'm on, to where I go, to when I stop pause in an experience, etc. That's too personal a profiling for my comfort, they can see where you look in an experience, what your focus is, where you take yourself, how you interact, I dunno.

That being said, I love VR and I've only just started really delving into it.

Why else would the spooks give him the $?
I remember sitting in a cafe near an Ivy League school around 2005 and the men at the next table were talking facebook business, mentioned George Soros. I was kind of looking their way or they just talked to me like you'd do at a college cafe, and they asked me, "you wouln't mind if Soros was involved?'.

At the time I'd never heard of him....

Jane-Busty.pl 07-10-2017 11:34 AM

Quote:

Originally Posted by KlenTelaris (Post 21880927)
That happens when you buy outside your zone of operation. Buying instagram and what's app had sense since they are operations simmilar to FB so they were good add-on, but VR does not add anything. Atleast not in zone of social network.

You're very right. He didn't research enough. VR is a thing of what our brain can handle or not.
And VR modified images are something our brain does not accept.
We don't see with our eyes but with our brains. As simple as that.

TheSquealer 07-10-2017 11:36 AM

Quote:

Originally Posted by 2MuchMark (Post 21880888)
I think the HYPE far exceeds the reality. The technology is cool and its a fun experience, but the engine that drives the sales departments needs to slow down a bit.

Bill Gates said long ago something like "people tend to over estimate the impact on new technology in the first two years and greatly underestimate impact in 10 years."

TheSquealer 07-10-2017 11:37 AM

Quote:

Originally Posted by Jane-Busty.pl (Post 21881209)
And VR modified images are something our brain does not accept.
We don't see with our eyes but with our brains. As simple as that.

And if you knew anymore than that simple quote, you'd know the brain learns to process new information quite quickly and that you can just as easily see with your tongue or the surface of your skin (brain ports) or even with echo location (making sounds) with a couple weeks of practice.

Bladewire 07-10-2017 12:05 PM

Quote:

Originally Posted by TheSquealer (Post 21881218)
Bill Gates said long ago something like "people tend to over estimate the impact on new technology in the first two years and greatly underestimate impact in 10 years."

I think VR is going a lot slower because consumer point of entry price is higher. The internet was a cheap point I of entry price , $20 for AOL.

When the next Xbox or Playstation comes with top quality VR and free top quality headset and body sensors, and is the same price as the previous version, it will take off like wildfire.

I predict they will do this in the next couple years, maybe next Christmas or the Christmas after. Why? Because they've made an investment in their CAR presence and it's taking longer for it to pay off than expected, Zuckerberg's decision to lower Oculus is proof of this.

The Porn Nerd 07-10-2017 12:08 PM

Anything that requires you to wear something on your head or across your eyes will always, always, always be a niche market.

Having said that, some "niche" markets are huge (or at least profitable). How many geeks fly drones? Niche. How many people are really into 3D? Niche. How many geeks are into surround sound systems? Niche.

VR is just another option. It will never become any Industry standard. There hasn't been a real technological 'breakthrough' in 10 years, not since smart phones, so now they're desperately hoping to shove VR down our throats. No thanks. It's cool, fun once in awhile, but will never be "the norm".

Bladewire 07-10-2017 12:15 PM

Quote:

Originally Posted by The Porn Nerd (Post 21881308)
Anything that requires you to wear something on your head or across your eyes will always, always, always be a niche market.

Having said that, some "niche" markets are huge (or at least profitable). How many geeks fly drones? Niche. How many people are really into 3D? Niche. How many geeks are into surround sound systems? Niche.

VR is just another option. It will never become any Industry standard. There hasn't been a real technological 'breakthrough' in 10 years, not since smart phones, so now they're desperately hoping to shove VR down our throats. No thanks. It's cool, fun once in awhile, but will never be "the norm".

VR is different. It's next level internet through corporate portals and hacking them would be a blast. I wanna be the jump scare hacker that breaks into perfect corporate VR worlds and in the middle of a VR meeting a zombie jumps in your face or the ground falls out from under you and you're falling to the pavement. :1orglaugh of course I'm not a programmer so that would never happen but funny to project what you know somebody, somewhere, likely a corporate coder making backdoors as we speak :1orglaugh

Jane-Busty.pl 07-10-2017 12:26 PM

Quote:

Originally Posted by TheSquealer (Post 21881221)
And if you knew anymore than that simple quote, you'd know the brain learns to process new information quite quickly and that you can just as easily see with your tongue or the surface of your skin (brain ports) or even with echo location (making sounds) with a couple weeks of practice.

Of course it's possible to learn thru your tongue pretty much everything. Just when you have the need for that. That's something for a very small number of people who are in need to do that.
But we are talking about a mass consumption: Millions.
And with VR nobody will teach his brain to learn how to see VR modified images. Your brain does not accept them and that's the reason VR won't be a mass consumption product.

Colmike9 07-10-2017 12:27 PM

What happened to this company?


I played their VR shooting game and saw those VR car setups but never played that one in Chicago in 1996. It was pretty sweet, but then disappeared until now all of a sudden.. :upsidedow


Also, the price dropping isn't them failing, more like competing..
(When will Vive 2 come out? I want it when it's wireless without an expensive add on..)

Jane-Busty.pl 07-10-2017 12:28 PM

Quote:

Originally Posted by The Porn Nerd (Post 21881308)
Anything that requires you to wear something on your head or across your eyes will always, always, always be a niche market.

Having said that, some "niche" markets are huge (or at least profitable). How many geeks fly drones? Niche. How many people are really into 3D? Niche. How many geeks are into surround sound systems? Niche.

VR is just another option. It will never become any Industry standard. There hasn't been a real technological 'breakthrough' in 10 years, not since smart phones, so now they're desperately hoping to shove VR down our throats. No thanks. It's cool, fun once in awhile, but will never be "the norm".

:thumbsup:thumbsup:thumbsup

Bladewire 07-10-2017 01:27 PM

Quote:

Originally Posted by Colmike7 (Post 21881365)
What happened to this company?


I played their VR shooting game and saw those VR car setups but never played that one in Chicago in 1996. It was pretty sweet, but then disappeared until now all of a sudden.. :upsidedow


Also, the price dropping isn't them failing, more like competing..
(When will Vive 2 come out? I want it when it's wireless without an expensive add on..)

It's finally taking off :thumbsup

TheSquealer 07-10-2017 02:55 PM

Quote:

Originally Posted by Bladewire (Post 21881296)
I think VR is going a lot slower because consumer point of entry price is higher. The internet was a cheap point I of entry price , $20 for AOL.

When the next Xbox or Playstation comes with top quality VR and free top quality headset and body sensors, and is the same price as the previous version, it will take off like wildfire.

I predict they will do this in the next couple years, maybe next Christmas or the Christmas after. Why? Because they've made an investment in their CAR presence and it's taking longer for it to pay off than expected, Zuckerberg's decision to lower Oculus is proof of this.

I would guess that the bigger issue like in all new technologies is that "this is really cool" doesn't preclude the need for a "killer app" to drive its success.

all the VR stuff i've seen has made me say "oh, thats pretty cool", but that's it. It has no other use in my life other than amusement. Other than for the military, surgeons etc, where its beneficial for training in a simulated environment, it doesn't do much for the common person until there is an useful application for the common person which solves common person problems.

pimpmaster9000 07-10-2017 04:46 PM

Developers are not really motivated by the very limited VR market...the tech needs to get waaay cheaper than 400 bucks...

Matt 26z 07-10-2017 09:40 PM

3D.... dead.
VR.... on life support.

Target had those Fly 360 cameras that were like $500 marked down to $150. That should tell you how little money creators have been making.

freecartoonporn 07-10-2017 09:54 PM

it should be around 150 bucks., becuase it needs powerful PC . so there goes extra cash.


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