GoFuckYourself.com - Adult Webmaster Forum

GoFuckYourself.com - Adult Webmaster Forum (https://gfy.com/index.php)
-   Fucking Around & Business Discussion (https://gfy.com/forumdisplay.php?f=26)
-   -   3 rules to bridge the "Designer/Client" gap... (https://gfy.com/showthread.php?t=324465)

NickPapageorgio 07-10-2004 10:04 PM

3 rules to bridge the "Designer/Client" gap...
 
Clients:

Rule #1: Know what you want before you contact the designer. You don't need to know the entire layout or exactly what graphics you want but atleast have a fucking clue on colors and feel.

Rule #2: Don't contact your designer when you needed the job done yesterday and then bitch when your project is behind schedule. Poor planning and project execution is not the designers fault. Look inward before blaming outward.

Rule #3: Good design isn't cheap and cheap design isn't good.

Designers:

Rule #1: Don't promise what you cannot deliver. There are plenty of design jobs in the sea, if you don't have time for one then let the client know asap so they can get another designer on the project.

Rule #2: Please and Thank You go a long way. Treat the client with respect and LISTEN to what they are telling you about the design they want.

Rule #3: When in doubt, contact the client. Ask questions. It is going to save you time in the long run. I prefer to work alongside the clients I work for. It makes it easier on me to show them an example early on in the project before I have spent hours on something. If you are designing a page with a header logo, it is much easier to make the logo and show the client the design right away. This way if there are any color issues or style problems they can be dealt with before tackling the rest of the page.


Finally, the golden rule:

When you owe someone money, pay them. You know who you are and you know what I mean. Pay me my fucking money or take down the design. You have had 3 days and I am over waiting on you. Pay me now or your name goes out. :glugglug

Oldy 07-10-2004 10:08 PM

good points nick, lots of people have misconecptions and wrong estimations which results in unhappy clients and designers :)

will be contacting you for some design work soon

Joesho 07-10-2004 10:29 PM

Becarful nickpappageorgio, you might make some of the Prima donna designers have to work to keep up with you....:)

graphicsbytia 07-10-2004 11:08 PM

good post nick,

We've developed something that's helped tremendously on both sides.

It's a form for them to fill out asking questions about design concepts, and expectations. This has helped us avoid a lot of back and forthing between us and the clients and made things a lot more clear to both parties. It also helps when the client doesn't know exactly what they want

Mike AI 07-10-2004 11:13 PM

Pearl of a post!

:thumbsup

keyboard warrior 07-10-2004 11:18 PM

even the best designers dont know what you really want.

so you have to be a designer to show the better designer what you really want - this is what i have done.

works reall well, just post the designer you ideas even if they suck to look at but the new guy has teh vison to make it better!

so in short it is easyer to revamp a shit design then starting from scratch.

digifan 07-10-2004 11:26 PM

Quote:

Originally posted by keyboard warrior
even the best designers dont know what you really want.

so you have to be a designer to show the better designer what you really want - this is what i have done.

works reall well, just post the designer you ideas even if they suck to look at but the new guy has teh vison to make it better!

so in short it is easyer to revamp a shit design then starting from scratch.

You sound like the designers' dream :)

Mishi 07-11-2004 02:07 AM

Quote:

Originally posted by NickPapageorgio
Clients:

Rule #1: Know what you want before you contact the designer. You don't need to know the entire layout or exactly what graphics you want but atleast have a fucking clue on colors and feel.

Rule #2: Don't contact your designer when you needed the job done yesterday and then bitch when your project is behind schedule. Poor planning and project execution is not the designers fault. Look inward before blaming outward.

Rule #3: Good design isn't cheap and cheap design isn't good.


*Applause*

mcmc 07-11-2004 02:09 AM

so true :thumbsup

fr8 07-11-2004 02:10 AM

Quote:

Originally posted by NickPapageorgio

Finally, the golden rule:

When you owe someone money, pay them.

Possibly the best rule.

venturi 07-11-2004 02:10 AM

Nick, will you marry me? :Graucho

Actually, Mishi probably wouldn't much like sharing the bed with both of us...

I'm not a designer, but the same kind of stuff crops up in the programming world as well. Good post. :thumbsup

sean416 07-11-2004 02:21 AM

I hate designers! Except you, you seem cool. :thumbsup

abyss_al 07-11-2004 02:44 AM

Quote:

Originally posted by NickPapageorgio
Clients:

Rule #3: Good design isn't cheap and cheap design isn't good.


:thumbsup

V_RocKs 07-11-2004 02:48 AM

Something wrong Nick?

NickPapageorgio 07-11-2004 04:37 AM

Quote:

Originally posted by V_RocKs
Something wrong Nick?
Not that I know of. :)

Lunae 07-11-2004 11:20 AM

:thumbsup

Reak 07-11-2004 11:23 AM

Quote:

Originally posted by NickPapageorgio

Finally, the golden rule:

When you owe someone money, pay them. You know who you are and you know what I mean. Pay me my fucking money or take down the design. You have had 3 days and I am over waiting on you. Pay me now or your name goes out. :glugglug

Just to make sure the guy will read it.

Great post Lee, always a pleasure doing business with you.

:glugglug

girl_next_door 07-11-2004 10:02 PM

i believe so! thanks for sharing NickPapageorgio :thumbsup


All times are GMT -7. The time now is 11:45 PM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
©2000-, AI Media Network Inc123