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Paul Markham 05-19-2017 01:21 AM

Quote:

Originally Posted by Yanks_Todd (Post 21773650)
That kinda works both ways though. People want to sell the product and it is expensive and difficult to produce, so licensing makes sense.

We don't license our content out, but that is because building the Yanks brand makes more sense for us. Different business models work for different companies. :2 cents:

Are the extra costs and problems of VR warranted by the extra sales?

Clearly not for enough people so licensing allows them to get back their money.

Paul Markham 05-19-2017 01:35 AM

Quote:

Originally Posted by Yanks_Todd (Post 21776158)
Ferraris and Rolexes are expensive for the masses. To sell VR you have to reach the customers that are less price sensitive. Simple as that. VR is great, but this isn't 2003 anymore. :2 cents:

Adapt or die! :321GFY

Good luck selling $300 a month memberships. Or 900% extra sales revenue just because you have VR. I'm assuming your VR content is better to the same rate a Ferrari is better than a Skoda.

How many of your scenes are available on free sites?

Jane-Busty.pl 05-19-2017 10:21 AM

OP and other VR fans. Stop dreaming! See it realistic!
VR is a fail due to a simple fact:
HUMAN BRAIN WON'T ACCEPT VR MODIFIED IMAGES. People won't watch it on a long term.
Therefore You won't make VR money either in porn or elsewhere.
There was a discussion here 15 months ago:
https://gfy.com/fucking-around-and-pr...t-content.html
I said that 15 months ago and I'll write it now again.
VR WILL NEVER MAKE MONEY

PS. Zuckerberg/Facebook launched their huge OCULUS project 2 years ago = BIG FAIL.

Colmike9 05-19-2017 10:29 AM

Quote:

Originally Posted by Jane-Busty.pl (Post 21778912)
OP and other VR fans. Stop dreaming! See it realistic!
VR is a fail due to a simple fact:
HUMAN BRAIN WON'T ACCEPT VR MODIFIED IMAGES. People won't watch it on a long term.
Therefore You won't make VR money either in porn or elsewhere.
There was a discussion here 15 months ago:
https://gfy.com/fucking-around-and-pr...t-content.html
I said that 15 months ago and I'll write it now again.
VR WILL NEVER MAKE MONEY

PS. Zuckerberg/Facebook launched their huge OCULUS project 2 years ago = BIG FAIL.

You much be using the wrong hardware or have never tried it, then..
http://vignette1.wikia.nocookie.net/...20141009214516

Idigmygirls 05-19-2017 12:07 PM

Quote:

Originally Posted by Jane-Busty.pl (Post 21778912)
OP and other VR fans. Stop dreaming! See it realistic!
VR is a fail due to a simple fact:
HUMAN BRAIN WON'T ACCEPT VR MODIFIED IMAGES. ...

I can assure you this is not true.

I do rant at the companies that shoot poor quality VR. Stuff that's shot at 30fps, or with normal camera rigs can and do cause motion sickness, and that is the main complaint for people who say this kind of thing.

BUT, if you watch one of our scenes (we shoot using "NoSick(tm)"), your brain totally accepts it. Nothing I can say will explain exactly how real it feels until you try it for yourself. Once you do, you'll see what I'm saying (and every other VR evangelist).

VR is AMAZING when done right. And it is profitable, and the profits are skyrocketing.

So you can deny it all you like, but the longer you do, the more painful it will become.

Jane-Busty.pl 05-19-2017 12:39 PM

Have You seen the thread from 15 months ago?
https://gfy.com/fucking-around-and-pr...t-content.html
Ask those people who were enthusiastic about VR that time. Ask them how profitable VR for them has become.
You can hope and pray for VR becoming huge. You judge Your own impressions, Your individual impressions of VR. You judge VR quality aspects. But we are talking about biz.
Look around the market and judge reality. Reality is: VR is not growing at all. When it didn't grow in the last 2 years it won't anymore. The reason is ONE: HUMAN BRAIN WON'T ACCEPT IT = People won't use it on a long term.
I wish You a lot of luck, You'll need it when You don't realize that on time.

Yanks_Todd 05-19-2017 01:15 PM

Quote:

Originally Posted by Paul Markham (Post 21777799)
Are the extra costs and problems of VR warranted by the extra sales?

Clearly not for enough people so licensing allows them to get back their money.

Paul why do you comment on VR? You seem to be so uninformed. Yes, the cost is worth it.

Licensing is just another revenue stream. That is criticizing a restaurant for counting its weekend sales as part of its income. It is nonsensical.

Yanks_Todd 05-19-2017 01:18 PM

Quote:

Originally Posted by Paul Markham (Post 21777814)
Good luck selling $300 a month memberships. Or 900% extra sales revenue just because you have VR. I'm assuming your VR content is better to the same rate a Ferrari is better than a Skoda.

How many of your scenes are available on free sites?

:1orglaugh:1orglaugh:1orglaugh How much do you think a VR shoot is? And yes, I think YanksVR content is as different from Yanks content as is a Ferrari to a Skoda.

Paul, you look very ignorant in these threads. Break down the cost structure of VR shoot for us according to you. I would love to see this. :thumbsup

Yanks_Todd 05-19-2017 01:19 PM

Quote:

Originally Posted by plsureking (Post 21777793)
pretty wild. reminds me of the early days of mobile. i hope it gets easier for the end user.

#

It is by no means hard. Look at those steps. A couple are just downloading. We probably should give it another look and update the process. It isn't hard.

Yanks_Todd 05-19-2017 01:22 PM

Quote:

Originally Posted by Jane-Busty.pl (Post 21779146)
Have You seen the thread from 15 months ago?
https://gfy.com/fucking-around-and-pr...t-content.html
Ask those people who were enthusiastic about VR that time. Ask them how profitable VR for them has become.
You can hope and pray for VR becoming huge. You judge Your own impressions, Your individual impressions of VR. You judge VR quality aspects. But we are talking about biz.
Look around the market and judge reality. Reality is: VR is not growing at all. When it didn't grow in the last 2 years it won't anymore. The reason is ONE: HUMAN BRAIN WON'T ACCEPT IT = People won't use it on a long term.
I wish You a lot of luck, You'll need it when You don't realize that on time.

I was enthusiastic at that time and it is profitable. You won't believe that though, becasue it doesn't fit your contrarian narrative.

And what I judge is sales and metrics. :thumbsup

Yanks_Todd 05-19-2017 01:26 PM

Quote:

Originally Posted by Paul Markham (Post 21777814)

How many of your scenes are available on free sites?

On torrents? I am sure many. But when you have been around as a paysite this long it is because you know how to deal with that effectively. :thumbsup

SpicyM 05-19-2017 01:29 PM

VR is absolutely unnecessary for porn, just like 3d was

SpicyM 05-19-2017 01:33 PM

Quote:

Originally Posted by Yanks_Todd (Post 21777190)
When someone throws out 3D when talking about VR it is clear they really aren't knowledgeable or in tune with the space. Sorry. :2 cents:


217,199
Yanks.com Traffic, Demographics and Competitors - Alexa

699,488
Yanksvr.com Traffic, Demographics and Competitors - Alexa


skyrocket .. :1orglaugh:1orglaugh

Yanks_Todd 05-20-2017 12:43 AM

Quote:

Originally Posted by SpicyM (Post 21779293)

I can assure you we are doing quite fine and sales are growing. My quote was this "Sales are on a really good trajectory, I can vouch for that." And they are. Your ignorance is astounding. Raw Alexa data like that is useless in terms of success, we have never bought as much as one click. And you keep throwing out 3D. The tech and experience is so much different. Fine though, if that made you feel good. No worries. :321GFY

Yanks_Todd 05-20-2017 01:24 AM

Quote:

Originally Posted by SpicyM (Post 21779278)
VR is absolutely unnecessary for porn, just like 3d was

Moving pictures are unnecessary for...
Sound with moving pictures are unnecessary for...
Color movies are unnecessary for...
Recorded video...
Digital....
The internet...
HD...
4k...

Just add you quote to the list old timer. :thumbsup

Paul Markham 05-20-2017 05:44 AM

Quote:

Originally Posted by Yanks_Todd (Post 21779236)
Paul why do you comment on VR? You seem to be so uninformed. Yes, the cost is worth it.

Licensing is just another revenue stream. That is criticizing a restaurant for counting its weekend sales as part of its income. It is nonsensical.

So a site having exclusive content is no longer a big deal. :thumbsup :1orglaugh

Paul Markham 05-20-2017 05:48 AM

Quote:

Originally Posted by Yanks_Todd (Post 21779245)
:1orglaugh:1orglaugh:1orglaugh How much do you think a VR shoot is? And yes, I think YanksVR content is as different from Yanks content as is a Ferrari to a Skoda.

Paul, you look very ignorant in these threads. Break down the cost structure of VR shoot for us according to you. I would love to see this. :thumbsup

Either they license the VR content to make back the costs, or having exclusive content is no longer a big deal.

As for cost structure, that can vary from shoot to shoot, I was using your example of the cost of a Ferrari.

Paul Markham 05-20-2017 05:51 AM

Quote:

Originally Posted by Yanks_Todd (Post 21779260)
I was enthusiastic at that time and it is profitable. You won't believe that though, becasue it doesn't fit your contrarian narrative.

And what I judge is sales and metrics. :thumbsup

That's no answer to his post. He asked how many are now doing VR who were keen on it back then.

Time will tell if VR is the thing that will resurrect porn sales.

SpicyM 05-20-2017 07:42 AM

Quote:

Originally Posted by Yanks_Todd (Post 21780103)
Moving pictures are unnecessary for...
Sound with moving pictures are unnecessary for...
Color movies are unnecessary for...
Recorded video...
Digital....
The internet...
HD...
4k...

Just add you quote to the list old timer. :thumbsup

Old timer.. you don't need to wear that brick on your head to spend 5 minutes jerking off :1orglaugh

..and your traffic suck :-P

Colmike9 05-20-2017 12:19 PM

Once VR evolves a little more and has a front camera for real-world AR, then jerking off in VR while also being able to see your own cock could be fun.. :p

Yanks_Todd 05-20-2017 12:57 PM

Quote:

Originally Posted by Paul Markham (Post 21780280)
So a site having exclusive content is no longer a big deal. :thumbsup :1orglaugh

No, not really. Did you think it did?:1orglaugh:1orglaugh:1orglaugh

JuicyBunny 05-20-2017 10:31 PM

I see possible stumbling blocks for VR in the near future. Maybe not producers in this thread but for the niche in general.

https://www.rt.com/uk/388918-sex-porn-revenge-vr/

The growth of virtual reality pornography could see vindictive exes creating sex avatars of former lovers to carry out perverse and violent acts on them, experts have warned.

Newcastle University researchers have been studying the rise of virtual reality porn, which allows users to step into the heart of the action using headsets such as the Facebook-owned Oculus Rift and PlayStation VR.
Read more
The new tools aim to prevent the images being re-shared. ? Dado Ruvic Facebook tackles ‘revenge porn’ with tools to prevent re-sharing of images

They have warned that the headsets allow people to experience extreme, degrading or even abusive imagery in an alarmingly ‘real’ way, and could challenge the laws of consent. Researchers say with the availability of 3D imaging tools and the rise in DIY porn, models based on real people could soon become the future of revenge porn.

Researchers are calling on manufacturers to set guidelines on what can be viewed through their technology, a “very prominent, but not often talked about, ‘human-computer’ interaction.”

Research lead Matthew Wood told the Telegraph that although revenge porn is illegal, there are many “get arounds.” He says once digital content has been published, “there is very little you can do.”

To find out about what the future of VR porn might look like, researchers asked 45 participants to create their perfect 3D fantasy as well as a second scenario in which volunteers were invited to delve deeper into taboo areas.

They found those fantasies often went beyond what was acceptable in real life, including men performing degrading sexual acts on women or forcing themselves on them.

“We found that for most people the potential of a VR porn experience opened the doors to an apparently ‘perfect’ sexual experience – a scenario which in the real world no-one could live up to,” Wood says.

Paul Markham 05-20-2017 11:15 PM

Quote:

Originally Posted by Yanks_Todd (Post 21780787)
No, not really. Did you think it did?:1orglaugh:1orglaugh:1orglaugh

Yes I did think it was important. Seeing as for the last 12 years everyone said exclusive content is a must.

Paul Markham 05-20-2017 11:20 PM

Time will tell whether VR is worth the extra costs. That will be something in the hands of surfers, more will sign up to VR or they won't.

Affiliates will get higher conversions on VR or they won't.

Sites will make more money with VR or they won't.

Without knowing how much more a VR scene costs to shoot, maybe someone can offer information, all we do know is what's allocated to content has to be warranted by the extra sign ups. Even if the site is leasing out the content, sales always have to make the costs justified.

deonbell 05-21-2017 12:18 AM

VR? Nothing as good as a cheap prostitute.

Yanks_Todd 05-21-2017 10:56 PM

Quote:

Originally Posted by deonbell (Post 21781483)
VR? Nothing as good as a cheap prostitute.

Of all the anti-VR posts this might actually be the best argument. :thumbsup

Yanks_Todd 05-21-2017 10:58 PM

Quote:

Originally Posted by SpicyM (Post 21780394)
Old timer.. you don't need to wear that brick on your head to spend 5 minutes jerking off :1orglaugh

..and your traffic suck :-P


Enlightening, lol.

Yanks_Todd 05-21-2017 11:00 PM

Quote:

Originally Posted by Paul Markham (Post 21780283)
Either they license the VR content to make back the costs, or having exclusive content is no longer a big deal.

As for cost structure, that can vary from shoot to shoot, I was using your example of the cost of a Ferrari.

Do you read before you post? It was your example and the way you structured your sentence did not imply "cost". The quality difference is that different, the cost is not.

Yanks_Todd 05-21-2017 11:03 PM

Quote:

Originally Posted by Paul Markham (Post 21780286)
That's no answer to his post. He asked how many are now doing VR who were keen on it back then.

Time will tell if VR is the thing that will resurrect porn sales.

In that thread most of the enthusiastic content producers that posted are doing VR. Just look at people's sigs.

djroof 05-21-2017 11:08 PM

wow crazy stats!

Paul Markham 05-22-2017 12:37 AM

Quote:

Originally Posted by Yanks_Todd (Post 21783343)
Do you read before you post? It was your example and the way you structured your sentence did not imply "cost". The quality difference is that different, the cost is not.

So how much more does it cost to shoot VR in a way that makes it good?

I'm just going by the fact that until now the big thing was a site having exclusive content. If producers are licensing it that obviously doesn't matter for VR.

How many companies shoot VR purely for their own sites?

deonbell 05-22-2017 12:47 AM

Quote:

Originally Posted by MetaformX (Post 21773191)

Not really. I am a bullshitter, and I know another bullshitter when I see them. Pornhub is the kind of bullshitting.

I am mentally slow. I can see pornhub is a con act.

ZENRA 05-22-2017 01:12 AM

Quote:

Originally Posted by JuicyBunny (Post 21781393)
I see possible stumbling blocks for VR in the near future. Maybe not producers in this thread but for the niche in general.

https://www.rt.com/uk/388918-sex-porn-revenge-vr/

More of a worst case theoretical than anything else; the article assumes your average porn studio has the budget to re-create a extremely lifelike artificial replica of a person (for revenge porn).

Then the studio would still face the same 'obscenity' restrictions billing processors already impose upon merchants so if rape is still something forbidden, you probably won't see studios risk putting down huge amounts of money to make an all-out rape-themed VR title.

Yanks_Todd 05-22-2017 03:19 AM

Quote:

Originally Posted by Paul Markham (Post 21783433)
So how much more does it cost to shoot VR in a way that makes it good?

I'm just going by the fact that until now the big thing was a site having exclusive content. If producers are licensing it that obviously doesn't matter for VR.

How many companies shoot VR purely for their own sites?

I would say an initial $30k investment and about 15% more per shoot. The initial investment however is paid for over years.

How many sites? I am not sure beyond the number of VR sites I see listed on sites like TheBestPorn or something. Currently that number is 31.

Sorry I am busting your balls on this. You just seem to constantly say something I see working every day, can't work. And your reasoning is coming from a perspective of not knowing most of the important details.

:thumbsup

Yanks_Todd 05-22-2017 03:29 AM

Quote:

Originally Posted by ZENRA (Post 21783487)
More of a worst case theoretical than anything else; the article assumes your average porn studio has the budget to re-create a extremely lifelike artificial replica of a person (for revenge porn).

Then the studio would still face the same 'obscenity' restrictions billing processors already impose upon merchants so if rape is still something forbidden, you probably won't see studios risk putting down huge amounts of money to make an all-out rape-themed VR title.

I agree. The tech to create life like VR or AV renders of a random person for anything close to a reasonable amount of money is way off. This below is 2 seconds of video that took 53 gopros to make and is about 15% of a person who isn't moving through an environment or interacting with anything.


4D | Timeslice Films

While eventually this will happen, Moore's law I would imagine will put the above worst case scenario 10+ years off at least. That is a lot of tech that right now chips in R&D would only be able to handle in large groups. Add that to editing tech, capture tech, getting the cost down to mainstream and of course what do you build the 4D image from? A few FB pics of your ex aren't going to cut rendering a porn from scratch. :2 cents:

Paul Markham 05-22-2017 04:03 AM

Quote:

Originally Posted by Yanks_Todd (Post 21783583)
I would say an initial $30k investment and about 15% more per shoot. The initial investment however is paid for over years.

How many sites? I am not sure beyond the number of VR sites I see listed on sites like TheBestPorn or something. Currently that number is 31.

Sorry I am busting your balls on this. You just seem to constantly say something I see working every day I log in can't work. And your reasoning is coming from a perspective of not knowing most of the important details.

:thumbsup

$30K is lower than I was told. Seems doable though. Extra 15% is not a lot.

31 sites is low, but that's great for the 31.

Barry-xlovecam 05-22-2017 05:35 AM

For all e-commerce less than 1/3 of the buyers in the USA use smartphones. I would suppose that those that buy with a smartphone have recent good quality hardware.


https://s15.postimg.org/kwgluuyij/cr...vice-e-com.jpg


If you can dual purpose the content (normal and VR) it would broaden the market.
To a certain degree I think it is (<WOW>) content -- you will have non-linear sales growth? What will be the rate of customer attrition after the wow effect is gone?

Nothing wrong with a profitable niche market -- but if it is already on the tubes -- is it really top of mind marketing or really a death spiral in disguise? If the content can be downloaded and played back without a DRM EME key see https://simpl.info/eme/clearkey/ WITH CHROME. As VR is intended for a smartphone this not an issue for Android and Chrome is available for iOs.
https://www.html5rocks.com/en/tutorials/eme/basics/
https://github.com/samdutton/simpl/b...key/js/main.js

Don't make the same mistake twice with the tubes ...


When VR webcams are priced in the $500 or less range I can see some high-end market but only maybe a 50% premium of the buyers' cost.

Sid70 05-22-2017 06:10 AM

Quote:

Originally Posted by SpicyM (Post 21777085)
bullshit just like 3d

This. :thumbsup

MaDalton 05-22-2017 06:25 AM

Quote:

Originally Posted by Sid70 (Post 21783715)
This. :thumbsup

no, not this :2 cents:


I will only say that the current stage of VR is only the very beginning of things to come and I have no problem if somebody considers himself too old and/or too stubborn to embrace new technologies. Leaves more for me.

I love VR, I have already seen future technologies that go a lot further and looking at the investments of the key players, it is only a question of time.

Until then there is nothing wrong with being a responsible company owner and ensure the profitability of ones business.

Sid70 05-22-2017 06:29 AM

Quote:

Originally Posted by StefanG (Post 21783754)

I will only say that the current stage of VR is only the very beginning of things to come

This. Nuff said.

Other suggestions you just made is judging others. Take a break.


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