GoFuckYourself.com - Adult Webmaster Forum

GoFuckYourself.com - Adult Webmaster Forum (https://gfy.com/index.php)
-   Fucking Around & Business Discussion (https://gfy.com/forumdisplay.php?f=26)
-   -   Pornhub: VR on a Skyward Trajectory (https://gfy.com/showthread.php?t=1262749)

Sid70 05-22-2017 06:39 AM

As to comparing VR and 3D, I rarely go see 3D mostly because the latest entertainment is fairly dumb. I come out the movie theatre I feel dumber. With all respect to tech i don't think i need to see dumb shit in 3D, especially in VR. You keep saying content is king, prove it, most of the mainstream media production is bull shit. And you want me to do VR porn. May be, when I'm really old, I might consider something like what they did in Inception, until that time, nigga pleez, I'll pass VR porn for a real vagina.

MaDalton 05-22-2017 07:09 AM

Quote:

Originally Posted by Sid70 (Post 21783778)
As to comparing VR and 3D, I rarely go see 3D mostly because the latest entertainment is fairly dumb. I come out the movie theatre I feel dumber. With all respect to tech i don't think i need to see dumb shit in 3D, especially in VR. You keep saying content is king, prove it, most of the mainstream media production is bull shit. And you want me to do VR porn. May be, when I'm really old, I might consider something like what they did in Inception, until that time, nigga pleez, I'll pass VR porn for a real vagina.

If you think VR is like 3D, you have never tried it. Otherwise you wouldn't say that.

Second: please point me to a post where I said content is king, you might confuse me with Paul. I always said that the best content is useless without traffic - that you will find me say plenty times over the last 14 years.

And last but not least: VR is just a different medium to consume porn - if you prefer a real vagina over porn that's fine, I guess most people here do. But from the point of view of a potential customer, I understand you'd not even be willing to understand what makes VR different and how to sell it - which might limit the number of your potential customers in the future.

Sid70 05-22-2017 07:33 AM

Quote:

Originally Posted by StefanG (Post 21783859)
If you think VR is like 3D, you have never tried it. Otherwise you wouldn't say that.

Correct. I'm not convinced in the first place. These days I really choose tailored
entertainment that is right for me. I ride a bicycle, i do NOT spend my free time near
computer except ( guilty ) some GFY ing, I have even switched off my social network activity for more of reality.


Quote:

Originally Posted by StefanG (Post 21783859)
Second: please point me to a post where I said content is king, you might confuse me with Paul. I always said that the best content is useless without traffic - that you will find me say plenty times over the last 14 years.

It wasn't directed at you, its a generalisation everyone basically say here.

Quote:

Originally Posted by StefanG (Post 21783859)
And last but not least: VR is just a different medium to consume porn - if you prefer a real vagina over porn that's fine, I guess most people here do. But from the point of view of a potential customer, I understand you'd not even be willing to understand what makes VR different and how to sell it - which might limit the number of your potential customers in the future.

I'm sick of this marketing crap. I'd rather learn cooking a proper pizza and a pasta. Seriously. I simply cut my purchasing for something I really like.

To conclude, it may be a right time to jump onto a biz VR train at some point, but it is not even ready for my consideration as an end user at the moment due to all the PS3 -> PS4 and all the computer / smartphone story line. It's OVERheated at the moment, but due to general lack of markets and poor offers nowadays it's definitely a way to lure clients to try and eventually buy.

AndyA 05-22-2017 07:40 AM

I'm certainly in the right business then

Yanks_Todd 05-22-2017 07:40 AM

Quote:

Originally Posted by Barry-xlovecam (Post 21783667)
For all e-commerce less than 1/3 of the buyers in the USA use smartphones. I would suppose that those that buy with a smartphone have recent good quality hardware.


https://s15.postimg.org/kwgluuyij/cr...vice-e-com.jpg


If you can dual purpose the content (normal and VR) it would broaden the market.
To a certain degree I think it is (<WOW>) content -- you will have non-linear sales growth? What will be the rate of customer attrition after the wow effect is gone?

Nothing wrong with a profitable niche market -- but if it is already on the tubes -- is it really top of mind marketing or really a death spiral in disguise? If the content can be downloaded and played back without a DRM EME key see https://simpl.info/eme/clearkey/ WITH CHROME. As VR is intended for a smartphone this not an issue for Android and Chrome is available for iOs.
https://www.html5rocks.com/en/tutorials/eme/basics/
https://github.com/samdutton/simpl/b...key/js/main.js

Don't make the same mistake twice with the tubes ...


When VR webcams are priced in the $500 or less range I can see some high-end market but only maybe a 50% premium of the buyers' cost.

You can't really dual purpose the content. I could take the video from one camera and theoretically make a Yanks shoot, but it wouldn't have the best of VR or the best of a Yanks flat shoot so we don't.

It is and it isn't "Wow" content. In my opinion the users first experience on a mobile device is "Wow" and on a phone in cardboard it doesn't hook you 8 hours a day permanently. However I also belief this is a gateway experience and will stick in your mind as richer content becomes accessible. MSFT, Google, Samsung and Sony keep pressing ahead with huge dollars and like clockwork releases, we are not talking about movie studios here using a some extra equipment to make 3D version as where so many people pivot this conversation to. We are talking about multi-billion dollar consortiums begining to crank things out.

The tube question is different. What is on the tubes now isn't the same quality of what is on the pay sites and it will take much more bandwidth to accomplish this. Bandwidth costs money and while the tube model worked great when there were 1000s of sites to take content from and unblocked free flowing ad dollars, it isn't as easy now. Those ad dollars aren't there as easily and now there are only 100s of sites to get new content from. The barriers to entry to VR content are higher than flat content and I personally believe you have to have a brand to succeed with it. So mom and pop producers will be fewer than in the hey day of internet porn. The point is the tubes have been forced to work with content providers.

MSFT launching their hardware will be a giant step forward as they will push the price down to offer a premium (Oculus or Vive quality) experience at a price point that the masses can afford. Tech will catch up to VR quickly.


All times are GMT -7. The time now is 02:05 PM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
©2000-, AI Media Network Inc123