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As to comparing VR and 3D, I rarely go see 3D mostly because the latest entertainment is fairly dumb. I come out the movie theatre I feel dumber. With all respect to tech i don't think i need to see dumb shit in 3D, especially in VR. You keep saying content is king, prove it, most of the mainstream media production is bull shit. And you want me to do VR porn. May be, when I'm really old, I might consider something like what they did in Inception, until that time, nigga pleez, I'll pass VR porn for a real vagina.
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Second: please point me to a post where I said content is king, you might confuse me with Paul. I always said that the best content is useless without traffic - that you will find me say plenty times over the last 14 years. And last but not least: VR is just a different medium to consume porn - if you prefer a real vagina over porn that's fine, I guess most people here do. But from the point of view of a potential customer, I understand you'd not even be willing to understand what makes VR different and how to sell it - which might limit the number of your potential customers in the future. |
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entertainment that is right for me. I ride a bicycle, i do NOT spend my free time near computer except ( guilty ) some GFY ing, I have even switched off my social network activity for more of reality. Quote:
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To conclude, it may be a right time to jump onto a biz VR train at some point, but it is not even ready for my consideration as an end user at the moment due to all the PS3 -> PS4 and all the computer / smartphone story line. It's OVERheated at the moment, but due to general lack of markets and poor offers nowadays it's definitely a way to lure clients to try and eventually buy. |
I'm certainly in the right business then
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It is and it isn't "Wow" content. In my opinion the users first experience on a mobile device is "Wow" and on a phone in cardboard it doesn't hook you 8 hours a day permanently. However I also belief this is a gateway experience and will stick in your mind as richer content becomes accessible. MSFT, Google, Samsung and Sony keep pressing ahead with huge dollars and like clockwork releases, we are not talking about movie studios here using a some extra equipment to make 3D version as where so many people pivot this conversation to. We are talking about multi-billion dollar consortiums begining to crank things out. The tube question is different. What is on the tubes now isn't the same quality of what is on the pay sites and it will take much more bandwidth to accomplish this. Bandwidth costs money and while the tube model worked great when there were 1000s of sites to take content from and unblocked free flowing ad dollars, it isn't as easy now. Those ad dollars aren't there as easily and now there are only 100s of sites to get new content from. The barriers to entry to VR content are higher than flat content and I personally believe you have to have a brand to succeed with it. So mom and pop producers will be fewer than in the hey day of internet porn. The point is the tubes have been forced to work with content providers. MSFT launching their hardware will be a giant step forward as they will push the price down to offer a premium (Oculus or Vive quality) experience at a price point that the masses can afford. Tech will catch up to VR quickly. |
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