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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed. |
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#1 |
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Join Date: May 2008
Location: England
Posts: 2,155
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Should Trashy Content Shoot VR ?
We never did shoot 4k, and we didn't move to VR ! Have we missed the boat... or should we shoot some VR content... ? Camera's seem pretty cheap to get on board... sure it wouldn't be that hard to shoot with, even if slightly different from normal...
Seriously thinking of giving it a go... any people shooting want to give us any advice/tips ? I know that's a big ask lol... Any companies out there buying VR content, if so what do you need ? Anything in particular sell well ? I guess the talent needs to be a little more creative... ok intelligent, there I said it lol ![]() Any advice greatly appreciated...
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#2 |
Too lazy to wipe my ass
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Honest answer? No, don't do it. Put the money and time to smaller more 'normal' endeavours. The "Big Boys" have been shooting VR for a long time, and Ive yet to really see it take off.
I remember 1 guy, (Wont mention names) who went into it heavily. Didn't make a song and a dance about it, or shout about on the boards, but he lost a LOT of money.... ![]() |
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#3 |
Too lazy to set a custom title
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I dont think that VR porn lived up to all the hype . . .
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#4 | |
So Fucking Banned
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#5 |
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Join Date: Jan 2007
Location: Vancouver, BC
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My team would be happy to train you on the proper methods of shooting top quality VR content if you can travel to Vancouver, BC.
I run HoloGirlsVR.com |
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#6 |
Too old to care
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How many clients do you have asking for VR?
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#7 | |
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Quote:
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#8 |
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Clients ? Damn I knew we'd been doing something wrong... ![]() So here's the back story for this... we went to a "Photographer Social Meet" in our home town... we got speaking to this guy called Jamie... for a while he's shot normal adult content (let's call it normal) and not been making any serious money... He decided to take a gamble and bought a £600 VR Camera... he loaded up 6 VR movies/clips onto a couple of sites, and since then he's seen some really good sales... He specifically shot MILF content, so not sure if it's the MILF bit that is working, or the VR Bit (maybe a combination of them both) But over the last 6 weeks off the back of them 6 clips he's made more money than all the stuff we have lol, and trust me that's a lot... So my business partner want's to give it a shot... he wants to fund buying a camera and doing a few shoots, he is into the older ladies, so MILF's appeal to him too... So we're not looking at investing massively... And who knows once our stuff is out there and we're selling VR movies and Clips, we might just pick up some of them, what did you call them Paul... Clients !!!
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#9 |
Too old to care
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I thought you were a content supplier so my answer was tailored to that side. If you want to launch a site or sell clips it's slightly different.
Camera £600 + models for scenes £600 + time. Give it a shot it's only £1200 and some time. You should make back the £1200 in a worse case scenario. Plus shoot some normal scenes with the models as a comparison to judge the market. |
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#10 |
Too lazy to set a custom title
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I have some nice 3D cameras I wasted money on 10 years ago when the last " craze" happenned ....
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#11 |
Supermodel
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no......................
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#12 |
Living The Dream
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Usually I would say "no" but given your back story it sounds like this Jamie was shooting clips for Pornhub Premium. VR is one of the most searched for terms on PH and if they feature a clip of yours you can make bank.
So given all that I would say go for it, shoot some clips, send them to PH Premium and then judge from that going forward. ![]()
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#13 |
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Lol... ask those idiots who believed in 3D porn.
![]() Inventions become popular if they are useful. VR porn makes no sense just like 3D. |
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#14 |
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Wrong. VR is high in demand in PH Premium (VR is on the same level as lesbian and milf). That is a big difference.
According to the stats from PornHub, VR is not even in their TOP 15 search keywords in the free section. |
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#15 |
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VR porn might make more sense if/when the gear required to enjoy it changes a bit.
If you think about something like the Oculus etc right now, the goal of these devices is to cut you off from the world you're in and immerse you in another. Meaning, you can't tell if someone else has entered the room or is approaching etc. So that alone limits the potential market. Unless guys somehow become more comfortable with the prospect of someone walking in on them while they're flogging themselves and have their face strapped into electronic gear, I don't really see this becoming a much bigger market. If the tech turns into something more akin to google glass where the user is still aware of his surroundings, I could see it becoming a marginally bigger market - and possibly a *HUGE* money maker for any cam sites that choose to adopt it. |
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#16 |
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Shooting and editing VR is *a lot* different than 2D. This is why some producers may do a little bit, get little sales and then stop. You have to go all in or success may not happen. Even great content can falter if it's on a poor delivery network.
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#17 | ||
Living The Dream
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Quote:
I was talking about PH Premium. Quote:
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#18 |
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#19 | |
Natalie K
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Quote:
I have been considering for 2 years filming 180 vr, so for example, the viewer would view left and right, maybe I could be laid on the couch, the camera would be closer up than full end to end, but looking left and right, the viewer would either watch my top half or bottom... I can imagine it would give more personal feel for a fan to watch this kind of video ![]()
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#20 |
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#21 |
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post production of vr is a wicked bitch.
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#22 |
I am Amazing Content!
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This camera shoots acceptable VR 180 - if you don't want to go super high-end: https://vuze.camera/camera/vuze-xr-camera
And you can edit the videos just like any other video, don't let people scare you.
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#23 |
80/20 Rule
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The transition to VR cams may still be many years away. AliceX.com was one of the first companies to offer VR cams about 4 years ago, but they gave up and it's now just a Cambuilder white label.
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#24 |
Carpe Visio
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Working on a fairly large branching 360 VR video project for a Big Pharma company you've all heard of. Huge budget and it's actually not super difficult, nor is the equipment all that expensive. There's a large margin on this, if you have clients with the deepest of pockets.
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#26 |
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VR is rocking at SexLikeReal! Videos sell huge if done right. Make sure to check https://www.sexlikereal.com/blog/pos...ls-you-nothing
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#27 |
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Location: England
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Thanks
Thanks so much guys for all the input... I really do appreciate it...
I think like Paul said we'll punt £1200 at it... and see what happens... We are looking for regular clients... but will also be launching a studio/brand to sell our own content too... that seems to make sense... ![]()
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#28 |
Too lazy to set a custom title
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#29 |
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that is impossible. More like titling, rendering, stitching, sound syncing, colour grading, codec wrangling...etc. Its a whole different world of imaging and production.
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#30 | |
Too lazy to wipe my ass
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Quote:
If so, cool. If not, then that's gonna be more money... |
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#31 | |
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Good Point...
Quote:
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#32 |
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start with a GEFORCE RTX 2080 Ti, the best asus rog you can budget for, a good ssd, lots of storage capacity, 64 gb ram and massive cooling capability.
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#33 |
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Question...
Is that the minimum requirement or is that what your recommending... I will have to work out what's inside the Alien PC I have... Pretty sure it's 64 gb ram... but no SSD or massive cooling capability to my knowledge... eek !
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#34 |
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I wouldn't say its the minimum. It all depends on your tolerance for render time. Also it depends on the quality and, more to the point, the bit rate you are pushing into it. I first got into this thinking it would be a walk in the park. But many, many thousands of dollars and heart breaking failures later, I learned my lesson. The competition for quality vr is fast and furious. I would start by getting an Oculus Go and looking at what you are up against and setting a goal. But a few hundred quid on a vr flutter would be better spent on a big night out in the West End. JMHO
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#35 |
I am Amazing Content!
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So much misinformation...
- if you shoot VR 180, just hide all cables etc behind the camera. - and once again: if you use a cam like the Vuze XR, you edit like any other 4k video. No witchcraft or render farms necessary.
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#36 |
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It all depends on what your goal is. Are you selling vuze vr content now?
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#37 | |
I am Amazing Content!
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And the Vuze does better videos than our first 2-4 generations of custom rigs. And coincidentally I am on an event right now and use the Vuze for 360°
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#38 |
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Nvidia 10xx/20xx have the same performance for editing up to 8192x8096@30FPS = 8192x4096@60FPS. GPU is the only key component you need for VR videos and Nvidia 10xx/20xx is of the same specs
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#39 | |
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#40 | |
Natalie K
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Quote:
https://store.vuze.camera/buy/vuze-xr-dual-camera/
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#41 | |
Natalie K
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Quote:
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#42 |
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#43 |
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I have to say that when you are in the vr game, your audience is technically sophisticated. They have the vr gear. Whether they got it for gaming, or for porn. They know their shit. And they will walk away easily. VR is a tech tap dance. IMHO, you gotta be one step ahead of the shoe shine or just wait a while till it really does get easier to produce marketable product. Its close. Soon only not yet.
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#44 |
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It's been 2 years since we were discussing this topic here. Where's the big VR bang?
Read on VR will never be a mass product. And that's not because of the hardware You use to shoot. It's because of the human brain who has to consume it. VR is producing conflict in the brain. Sight is not just seeing. It's a combination of what You see, and what Your body is doing. When You run, Your brain receives "moving images" combined with muscle movement, higher heart rate, higher blood pressure, etc. But when You are sitting and Your brain receives plain "moving images" but in fact Your body is not moving - it causes a conflict in the brain. It's similar to seasickness. Just seasickness is when Your body is in motion but the sight is missing matching "moving images". So, my advise is no. Don't invest in VR. And it won't change after another 2 or 20 years, because human brain won't change its way to work.
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#45 |
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If you can't shoot sellable porn with 1 classic camera, shooting VR won't change that. It still will be shit, just differently presented.
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#46 |
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#47 | |
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Thanks...
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#48 |
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That's undeniable, but I don't think it will go away like 3D stereo did. The decline in the VR market seems to have bottomed out and might actually experience year on year growth this Xmas if Facebook really push the Oculus Quest.
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#49 |
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Zuckerberg seems to be a big fan of VR https://www.youtube.com/watch?v=RCB_mfGmh9w
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#50 |
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