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Discuss what's fucking going on, and which programs are best and worst. One-time "program" announcements from "established" webmasters are allowed. |
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#1 |
Confirmed User
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Join Date: Jul 2012
Posts: 3,064
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Blender?
Started playing with Blender again. I think I need to work at it every day. I am actually starting to have fun doing it now. So, Hopefully I will get better.
I want to make a short comic series. ![]()
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#2 |
Too lazy to set a custom title
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Join Date: Dec 2004
Location: Happy in the dark.
Posts: 92,975
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That looks like an interesting piece of furniture . . .
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#3 |
Too lazy to set a custom title
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Join Date: Mar 2003
Location: Homeless
Posts: 62,912
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That's a new off road vehicle prototype. Not Furniture. Duhhhh!
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#4 |
So Fucking Banned
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Join Date: Nov 2021
Posts: 613
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![]() Coffee table spider crawler?
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#5 |
(>^_^)b
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Join Date: Dec 2011
Posts: 7,224
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I like Blender, but I've used 3ds Max since v5.5, so things are a little different for me
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#6 |
Confirmed User
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Join Date: Jul 2012
Posts: 3,064
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That is pretty cool. When I was a kid. I wanted to draw Voltron Lions and monsters. Never had the ability. Now, With Blender, Maybe I can.
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#7 | |
(>^_^)b
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Join Date: Dec 2011
Posts: 7,224
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Quote:
There are also like 1000 different ways to do the same thing in 3d, some ways are better than others, just practice. Best 2 things that I can advise is to 1) Keep things simple and don't add too much detail too soon, especially if you're doing any kind of rigging, and 2) Pay attention to scale/units.
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#8 |
Carpe Visio
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Join Date: Jul 2002
Location: New York
Posts: 43,052
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I use Blender and Unreal together to do lots of cools things with video and virtual production. The company I work for built me a small little studio. I don't have an LED volume, but I can do a lot of the same stuff they do on The Mandalorian with green screens and walls. The latest project I completed for State Farm came out, for lack of a better word, looking unreal.
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#9 | |
(>^_^)b
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Join Date: Dec 2011
Posts: 7,224
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Quote:
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![]() I've referred over $1.7mil in spending this past year, you should join in. ![]() ![]() I make a lot more money in the medical field in a lab now, fuck you guys. Don't ask me to come back, but do join Chaturbate in my sig, it still makes bank without me touching shit for years.. ![]() |
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#10 | |
Carpe Visio
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Join Date: Jul 2002
Location: New York
Posts: 43,052
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Quote:
The fact that Blender and Unreal are both free to use is almost as impressive a feature as all they're both capable of. My daughter models and animates in Blender. My son is making games and VR lessons in Unreal. That sort of accessibility will give them a massive leg up as the younger kids start their adventures, for free, with professional level tools and likely stick with them. |
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#11 |
Too lazy to wipe my ass
Industry Role:
Join Date: Aug 2002
Location: A Public Bathroom
Posts: 38,484
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i cunt a4da blender...
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#12 | |
(>^_^)b
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Join Date: Dec 2011
Posts: 7,224
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Quote:
The best free 3d modeling program I've used back in the day was Gmax, everything else you had to get a keygen.... ![]()
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#13 | |
Let's do some business!
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Join Date: Sep 2004
Location: Austin, TX
Posts: 31,288
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Quote:
Anyway, was curious about Bryce a few months back and it seems like it's no longer a thing. Did they disappear or transform into one of the other products listed above?
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#14 |
(>^_^)b
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Join Date: Dec 2011
Posts: 7,224
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Man, I forgot about Bryce. But, Daz (They bought Bryce from Corel) is a content company, not really the software like other 3d software, and I think it just kinda died. Something about Poser, too, but it's been so long.
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#15 |
Let's do some business!
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Join Date: Sep 2004
Location: Austin, TX
Posts: 31,288
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Ah yes, they had Poser as well and I remember them spending all of the money I paid them on texture packs.
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#16 | |
(>^_^)b
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Join Date: Dec 2011
Posts: 7,224
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Quote:
I remember using a lot of general texture packs from 3d Total back in the day. Sometimes Evermotion.
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#17 |
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Join Date: Jul 2012
Posts: 3,064
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Just copied what a guy was doing on youtube. Procedural created planet.
I think a year ago, I wouldn't have been able to follow along, so I am learning. ![]()
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#18 |
So Fucking Banned
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Join Date: Apr 2001
Location: the beach, SoCal
Posts: 107,090
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I was going to recommend a juicer but I guess that doesn't really apply here.
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#19 |
Confirmed User
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Join Date: Dec 2001
Location: AZ
Posts: 7,697
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I use Maya. Here are a few 3d Models I've done: Nasa Saturn 5 Launch Tower, Halo 5 grenade launcher, and b64 armored car
I prefer using Maya to animate as well. I use photoshop and Substance Painter to texture. |
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#20 |
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Location: AZ
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I use ZBrush for characters, this one was textured with substance painter
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#21 |
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Here is a game asset I did in Maya along with my reference image. Textured in photoshop / substance painter
Wireframe: Reference: |
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#22 |
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Join Date: Dec 2001
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Another view of this one:
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#23 |
Confirmed User
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Join Date: Dec 2001
Location: AZ
Posts: 7,697
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Deck of the Saturn 5 launch tower:
This project was for Nasa so it had to be almost perfect. |
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#24 |
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Join Date: Dec 2001
Location: AZ
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That tower took me 2 weeks and over 100 hours total.
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#25 |
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Those are awesome. Thanks mattz.
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#26 |
Confirmed User
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Join Date: Dec 2001
Location: AZ
Posts: 7,697
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Sure, if you ever need any help / 3d modeling pointers hit me up! I graduated from DAVE School in the backlot of Universal Studios.
Also, Blender is a great tool and I have a lot of friends that use it. I was just trained in a different program. |
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#27 |
Carpe Visio
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Join Date: Jul 2002
Location: New York
Posts: 43,052
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Blender 3 is out and my kids have been learning to model. It's really amazing that we've got tools like Blender, Unreal and Davinci Resolve available to for people to use for not upfront, out of pocket costs.
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