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Old 07-18-2006, 02:13 AM   #51
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Old 07-18-2006, 02:14 AM   #52
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Quote:
Originally Posted by Scott McD
Just watched a trailer for the new Wii console they are bringing out. I know this isn't news to anyone, but do they seriously think gamers and gonna want to jump and move around like assholes playing every game ?


The clip i watched is on this page. It loads when the page is opened...

http://www.play.com/Games/Wii/NAVSUB/5-/RegionHome.html


Someone tell them people are getting lazier every year...
I find the most amusing games are the one's you have to move yo ass..

Like Samba the Amigo on dreamcast.. or the bongo games on Gamecube..
I will buy the Wii for sure..

I always liked Nintendo's games.. they are fun..
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Old 07-18-2006, 02:14 AM   #53
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Old 07-18-2006, 02:28 AM   #54
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You dont get it...

Ninetendo games ARE aimed at a younger market..

we have them all here (PS2, Xbox,PC, Gamecube, DS, lite, PSP) for our kids aged 12,14,16 and they play with them all but the ninetendo is the favorite and they all still play some of the classic games like Zelda even the kids grandmother has a gamecube and they all play together sometimes..

hell they even dust of the N64 now and again
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Old 07-18-2006, 02:42 AM   #55
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Originally Posted by xcitecash
You dont get it...

Ninetendo games ARE aimed at a younger market..

we have them all here (PS2, Xbox,PC, Gamecube, DS, lite, PSP) for our kids aged 12,14,16 and they play with them all but the ninetendo is the favorite and they all still play some of the classic games like Zelda even the kids grandmother has a gamecube and they all play together sometimes..

hell they even dust of the N64 now and again
Hey that's fine, but the average age of a video gamer is 29. And if Nintendo is basically for the little kids then you can't say that Nintendo will beat Sony since they are obviously going after completely different demographics. That's like saying that Pampers beats outs Depends in the diaper market. Well maybe, but it's a moot point. They are selling to different customers.

Nitendo can have the kiddie market, PS3 is not for little kids anyways. I wouldn't buy a PS3 for any kid under 10, maybe even under 12. Your average 20 year old college kid is not going to buy a Wii and play Pokemon Battle Arena 27 on his 20 inch TV while swinging a controller around in his cramped dorm room.
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Old 07-18-2006, 02:59 AM   #56
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Originally Posted by notabook
Twisted, since you have experience in the gaming industry, can you give me a lowball estimate of what a graphical RPG would cost to make iyo? I?m not talking Oblivion quality as that?s an infinite amount more than I could ever hope to raise capitol for, but something nice that would at least get a passing grade? Would be for PC development only.
It's entirely dependant on the game itself ... but Damn Dirty Apes (do a search on IGN)... the game my own studio embarked upon, had a £1,000,000 budget.

Shame it fell through after we'd spent a ton of cash on development! gah.
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Old 07-18-2006, 03:05 AM   #57
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Originally Posted by GatorB
Hey that's fine, but the average age of a video gamer is 29. And if Nintendo is basically for the little kids then you can't say that Nintendo will beat Sony since they are obviously going after completely different demographics. That's like saying that Pampers beats outs Depends in the diaper market. Well maybe, but it's a moot point. They are selling to different customers.

Nitendo can have the kiddie market, PS3 is not for little kids anyways. I wouldn't buy a PS3 for any kid under 10, maybe even under 12. Your average 20 year old college kid is not going to buy a Wii and play Pokemon Battle Arena 27 on his 20 inch TV while swinging a controller around in his cramped dorm room.
got you ...BUT the only people saying that ninetendo will beat Sony are the gaming press... magazines etc

its like car mags ..when a new car comes out all the mags go nuts saying its the next best thing.. then go on a downer later on about the same car
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Old 07-18-2006, 03:09 AM   #58
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the Intellivison is the most expesnive game system ever costing what would be $800 in today's money.
AND DAMN WELL WORTH IT! (I have one that I play every few months. I'm a Snafu addict.) Let's see, it cost all of $299 in 1978.. with 28 years of depreciation, that's, oh, just over a buck a month. I'm sure you can afford it.
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Old 07-18-2006, 03:12 AM   #59
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of course, to a lot of people it's all about the power under the hood.. Funny though, people say the Game Cube was weak yet look at RE4 on the game cube.. It was flawless.
That's because people looked at it and saw a little purple box.

I'll tell you now... the Gamecube was almost as powerful as the Xbox. It was FAR more powerful than the PS2 (believe me ... I know... I've developed games on all three systems).

The Xbox had more texture memory allowance than Gamecube... Gamecube had more than PS2 (by some substantial amount). Gamecube actually has the ability to overlay 8 textures onto one surface (very very userful... think bump mapping, reflection mapping etc). Xbox could only do 4. PS2... could only do 2.

Polygon counts on all machines were never really quoted correctly... so you get Microsoft saying "we can push 350 million polys per second", and Sony saying "we can push 200 million" and Nintendo saying "well, we can push 12 million". 12 Million? WtF? Well, hold on ... that's REAL figures... Nintendo were talking about 12 million fully textured, fully lit, 3 point triangles... whereas MS and Sony were talking about totally random figures based on unlit, unshaded, untextured polygons (of what type?) .... Well, unlit... unshaded. Un textured. Pretty much looking at a blank screen ;)

Fact: Nintendo ALWAYS Play down technology.

Fact: They never scrimp on it.

Nintendo SNES was a monster. It had 8 channel digital sound, it had a 32,768 color palette of which 256 could be displayed on a background, plus individual sprite palettes too.... (actually had a high color mode allowing displays of 512 colors for backgrounds too... used notably in Killer Instinct). The system ran at 3mhz, but everything relied on custom hardware, so it was WAY ahead of competition. The Genesis on the other hand, had a 512 color palette (ie: that's ALL the colors it could pool from), and could use up to 64 etc... Had an old 4 channel Sythm sound module.

N64: WAY ahead of it's time as a console. Based on SGI tech, it outperformed the Playstation on most levels. It had filtering on textures, it had full screen antialiasing (something the PS2 still doesn't have as a standard hardware feature), it had perspective texture correct, a full Z-Buffer (this stops that horrible 'flickering' you find in PlayStation games when a polygone from one object gets too close to or intersects another). It had a 95mhz MIPS Processor etc etc. Sont won because of the carts. Nintendo made the mistake of selling carts. Cost. 3rd Party partners didn't want to fork out for them when they weren't going to get a massive return.

Etc etc ...

man, I should get a life :D

Hope I've helped some people ... i doubt it :D
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Old 07-18-2006, 03:14 AM   #60
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Old 07-18-2006, 03:16 AM   #61
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This motion sensor stuff is ridiculous... If I wanted to go through the motions of playing tennis or golf in my living room I'd go out and do it in real life. Video games are for vegging out on the couch and not moving.

Honestly if my FPS required me to wave my arms around to kill anything I wouldn't play it. The current controller has been around in various shapes for 30 years, and any weird new designs have failed, maybe that's for a reason?

And you wanna know who invented the current design?

Go take a look at the Nintendo Entertainment System. Nintendo invented the Games Pad. They actually OWN the patent on a cross DPad Design. Look at PS... why doesn't it have a cross? It's got buttons. Which are shit I might add. They basically stole the SNES pad design, put buttons instead of a cross, added two more shoulder buttons. And everyone prasises them for it... LOL. It's Nintendo's design dude.

And btw, you're in a serious minority. Because most people DO wanna interact with the games
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Old 07-18-2006, 03:17 AM   #62
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WE ALL KNOW THE C64 AND AMIGA WERE THE APEX AND APOGEE*


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Old 07-18-2006, 05:27 AM   #63
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That's because people looked at it and saw a little purple box.

I'll tell you now... the Gamecube was almost as powerful as the Xbox. It was FAR more powerful than the PS2 (believe me ... I know... I've developed games on all three systems).

The Xbox had more texture memory allowance than Gamecube... Gamecube had more than PS2 (by some substantial amount). Gamecube actually has the ability to overlay 8 textures onto one surface (very very userful... think bump mapping, reflection mapping etc). Xbox could only do 4. PS2... could only do 2.

Polygon counts on all machines were never really quoted correctly... so you get Microsoft saying "we can push 350 million polys per second", and Sony saying "we can push 200 million" and Nintendo saying "well, we can push 12 million". 12 Million? WtF? Well, hold on ... that's REAL figures... Nintendo were talking about 12 million fully textured, fully lit, 3 point triangles... whereas MS and Sony were talking about totally random figures based on unlit, unshaded, untextured polygons (of what type?) .... Well, unlit... unshaded. Un textured. Pretty much looking at a blank screen ;)

Fact: Nintendo ALWAYS Play down technology.

Fact: They never scrimp on it.

Nintendo SNES was a monster. It had 8 channel digital sound, it had a 32,768 color palette of which 256 could be displayed on a background, plus individual sprite palettes too.... (actually had a high color mode allowing displays of 512 colors for backgrounds too... used notably in Killer Instinct). The system ran at 3mhz, but everything relied on custom hardware, so it was WAY ahead of competition. The Genesis on the other hand, had a 512 color palette (ie: that's ALL the colors it could pool from), and could use up to 64 etc... Had an old 4 channel Sythm sound module.

N64: WAY ahead of it's time as a console. Based on SGI tech, it outperformed the Playstation on most levels. It had filtering on textures, it had full screen antialiasing (something the PS2 still doesn't have as a standard hardware feature), it had perspective texture correct, a full Z-Buffer (this stops that horrible 'flickering' you find in PlayStation games when a polygone from one object gets too close to or intersects another). It had a 95mhz MIPS Processor etc etc. Sont won because of the carts. Nintendo made the mistake of selling carts. Cost. 3rd Party partners didn't want to fork out for them when they weren't going to get a massive return.

Etc etc ...

man, I should get a life :D

Hope I've helped some people ... i doubt it :D
this is why I never doubted Nintendo.. Ya, the game cube didn't do so good, but it still had some good games. And you're right about Sony and microsoft just throwing #'s around.. They like to do that because many of the games get a hard on over these #'s without even finding out if it's exagerate or not.. It always "HAHAHAH Nintendo sucks! Sony and Microsoft are more powerful".. always makes me laugh.

Lets just look at it this way. people don't like the Wii because it doesn't have the #'s of the ps3 and xbox360 when it comes to specs. now just look at the ps2, xbox and game cube.. The ps2 was the weakest of the bunch yet was very popular so with people thinking that the Wii will fail just because of the lack of power compared to the other 2 console.. that's just stupid.. It MAY have lower specs, but if we look at how the game cube performed we could just imagine what they can do on the Wii. Also, Sony and Microsoft have lost ALOT of money on their consoles.. Nintendo, barely and it doesn't affect them much. People have been saying that nintendo is going the way of Sega for year now.. That will never happen.. Nintendo has plenty of money as a backup tucked away.. This time, with the Wii, they have A LOT of support from 3rd party companies so I see this as being very good..

people need to stop thinking that Nintendo is a "kiddie" console and that they're going after the younger gamers. That is WRONG. It may have looked that way with the game cube, but it will be very different with the Wii.. As much as I hate the name and wish they kept the code name Revolution as the official name I will still be buying one. Some may think the idea of the controller is stupid, but at least they are trying to get you off your lazy ass and keep you active while gtetting you INTO the game unlike the other 2. And who the hell says you have to be standing? You can play while sitting down so what's with people thinking that they will have to stand up to play the games? The motion sensors will work the same wether you sit or stand so son't worry, you can still plop your lazy ass of the couch.. So, in conclusion, while others hold a regular controller and get sore hads and rists and whatever else I will play in total comfort with the Wii controller, not have to go through any type of pain or stiffness and get to actully DO things in the game rather than move a stupid analog stick around and push a,b,c,d,e,bla bla bla do make my character perfoem actions.
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Old 07-18-2006, 05:38 AM   #64
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Big deal in 1982 I paid $200 for a ColecoVison and $25 for games. Do the inflation math on that. In fact the Intellivison is the most expesnive game system ever costing what would be $800 in today's money. The $600 PS3 would cost around $225 in 1980 about $25 more than an Atari 2600. It's called perspective.
The $100 per game price point has been tried a number of times and the games failed. Kids and parents won't spend that kind of money, on hardcore gamers. And that's not enough to make games profitable and the system the success that the PS2 has been.

And where you get the ColecoVision being the most expensive console considering inflation? The NeoGeo and 3DO both retailed for more than $600 and neither of them put a dent in the industry.
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Old 07-18-2006, 06:04 AM   #65
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You're all pretty much ill informed, and wrong

I'm in the games industry... have been for many years. I've been making games as an artist and have worked up to lead positions on some VERY big games. I've been in the thick of things. Going to trade shows, public shows, being onvolved with the making processes also gives you an insider view of the industry.

Nintendo is going to sell a fucking shit load of units.

Low price. Amazing, and innovative new way of playing a console. Almost every 3rd Party company on board (something they lacked last time round).

At this year's E3 (Electronics Entertainment Expo), the largest of all the main videogames industry trade events, the main word on people's mouths was Nintendo.

They announced the Nintendo DS to a lot of Skeptics, and look what happened? Its selling enough to break records.

Nintendo Wii, may have a stupid name. But it's going to blow videogaming out of its current state. Everyone take note.

Nintendo Wii has full motion sensoring. Full positional and rotational detection. It knows where it is in space. No other system has that. Sony announced tilt etc in their controller. But let me make people aware... GameBoy had that same technology years ago. This is different. Imagine playing a first person shooter with the movement controlled on the left hand, and the direction and shoot controlled on the right hand ... actually moving. Imagine cocking the gun back in your hands. Twisting the controller down so you can pistol whip the guy ahead... You don't need a button press... you just do it.

Imagine the possibilities, and open your minds.
They could also be trying to target an audience not heavily influenced by a bunch of fanboy, hardcore gamers.
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Old 07-18-2006, 06:14 AM   #66
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Originally Posted by twisted Illustration
You're all pretty much ill informed, and wrong

I'm in the games industry... have been for many years. I've been making games as an artist and have worked up to lead positions on some VERY big games. I've been in the thick of things. Going to trade shows, public shows, being onvolved with the making processes also gives you an insider view of the industry.

Nintendo is going to sell a fucking shit load of units.

Low price. Amazing, and innovative new way of playing a console. Almost every 3rd Party company on board (something they lacked last time round).

At this year's E3 (Electronics Entertainment Expo), the largest of all the main videogames industry trade events, the main word on people's mouths was Nintendo.

They announced the Nintendo DS to a lot of Skeptics, and look what happened? Its selling enough to break records.

Nintendo Wii, may have a stupid name. But it's going to blow videogaming out of its current state. Everyone take note.

Nintendo Wii has full motion sensoring. Full positional and rotational detection. It knows where it is in space. No other system has that. Sony announced tilt etc in their controller. But let me make people aware... GameBoy had that same technology years ago. This is different. Imagine playing a first person shooter with the movement controlled on the left hand, and the direction and shoot controlled on the right hand ... actually moving. Imagine cocking the gun back in your hands. Twisting the controller down so you can pistol whip the guy ahead... You don't need a button press... you just do it.

Imagine the possibilities, and open your minds.

EXACTLY! This is the beginning of the rest of em guys. Companies like this dont fail. Brilliant idea, its about time they do this as most people move the fucking controllers around allready if you pay attention to them. Way to go Nintendo!
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Old 07-18-2006, 06:17 AM   #67
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Nintendo sucks.
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Old 07-18-2006, 06:22 AM   #68
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When I first got an Nintendo as a kid they had that track and field game. We probably got more exercise jumping up and down on that mat than we did riding our bikes that summer.
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Old 07-18-2006, 06:27 AM   #69
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When I first got an Nintendo as a kid they had that track and field game. We probably got more exercise jumping up and down on that mat than we did riding our bikes that summer.

I remember that, that was a blast lol.
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Old 07-18-2006, 06:27 AM   #70
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i think that nintendo knows what they are doing. they want the people that like fun games not the progamer and i am sure it can be fun just for some times and it looks good. still it is not about the best graphics like with sony micro but about having fun with a group or just alone. i am sure that this is a product that will do very good for them. just remember that they been controling that market for the 10 years so they should not have a problems to get this to the people.
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Old 07-18-2006, 06:29 AM   #71
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I remember that, that was a blast lol.
Yeah and better than the robot they had out at the same time.
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Old 07-18-2006, 06:32 AM   #72
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Yeah and better than the robot they had out at the same time.
ya, much better
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Old 07-18-2006, 06:36 AM   #73
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The $100 per game price point has been tried a number of times and the games failed. Kids and parents won't spend that kind of money, on hardcore gamers. And that's not enough to make games profitable and the system the success that the PS2 has been.
Show me ANY link that has definitive proof the PS3 games will cost anywhere near $100? The only ones that have said that are Sony haters.

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And where you get the ColecoVision being the most expensive console considering inflation? The NeoGeo and 3DO both retailed for more than $600 and neither of them put a dent in the industry.
First of all I said Intellivsion, idiot. Try reading. I said I paid $200 for a ColecoVision in 1982. Intellivsion was $300 in 1979.
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Old 07-18-2006, 06:37 AM   #74
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Both Microsoft and Sony are actually trying to pimp out the Wii to people to have as their second systems, in hopes that they wont buy the other "major" console. Its pretty funny, Nintendo has both MS and Sony behind them on this project.
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Old 07-18-2006, 06:38 AM   #75
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EXACTLY! This is the beginning of the rest of em guys. Companies like this dont fail. Brilliant idea, its about time they do this as most people move the fucking controllers around allready if you pay attention to them. Way to go Nintendo!
They don't fail? Let's see they gone from a clear #1 in console sales to a very distant 3rd. Clearly a sign of a company that know what it is doing. And for fanboys that think everything Nintendo does is gold, all I have to say is VIRTUALBOY.
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Old 07-18-2006, 06:42 AM   #76
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Aiming at younger kids is probably the best marketing idea that they could have. You guys are already older, and they probaby lose you my a higher % as the years over 18 increase SO if they get them young, they keep them longer, and make more on them.
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Old 07-18-2006, 06:59 AM   #77
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They don't fail? Let's see they gone from a clear #1 in console sales to a very distant 3rd. Clearly a sign of a company that know what it is doing. And for fanboys that think everything Nintendo does is gold, all I have to say is VIRTUALBOY.
they may have failed there, but they have plenty of $ on reserve.. many man millions of untouched cash. They don't have to worry much. Unlike Sony and Microsoft, Nintendo doesn't overspend to create consoles.
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Old 07-18-2006, 08:58 AM   #78
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why lazier? they are starting to move - not only pushing the buttons.
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Old 07-18-2006, 09:04 AM   #79
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I like to jump around when I play games... DDR is my fave.
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Old 07-18-2006, 10:26 AM   #80
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Quote:
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they may have failed there, but they have plenty of $ on reserve.. many man millions of untouched cash. They don't have to worry much. Unlike Sony and Microsoft, Nintendo doesn't overspend to create consoles.
Billions to be precise

Nintendo doesn't lose money on it's consoles traditionally. Every other firm does. Nintendo is actually proportionately the biggest profit maker. Did you know that? Did anyone here know that? Well, now you do.

Nintendo will not fail. Even in third place with GameCube (which wasn't as far behind Xbox as everyone thinks), they still made more money per unit. MS Lost 2 billion in the first two years of Xbox life... That's horrendous for any company except MS who's plan is a long term one. But even so... it's horrific business.
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Old 07-18-2006, 10:29 AM   #81
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Show me ANY link that has definitive proof the PS3 games will cost anywhere near $100? The only ones that have said that are Sony haters.



First of all I said Intellivsion, idiot. Try reading. I said I paid $200 for a ColecoVision in 1982. Intellivsion was $300 in 1979.
You're pretty hostile and defensive about a video game discussion. Thanks for providing me with my daily laugh.
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Old 07-18-2006, 10:53 AM   #82
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and when you start to drive a real car , you are moving the same as you play races (to the left, to the right)
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Old 07-18-2006, 11:11 AM   #83
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Quote:
Originally Posted by GatorB
Show me ANY link that has definitive proof the PS3 games will cost anywhere near $100? The only ones that have said that are Sony haters.



First of all I said Intellivsion, idiot. Try reading. I said I paid $200 for a ColecoVision in 1982. Intellivsion was $300 in 1979.
It's true games will cost ALOT more than wii games because of blu-ray disc costs and HDTV costs alone... you're looking at $10-20 more a game... which adds up in the end...


I also find it funny people knock the controller yet most people who are replying like FPS like Halo or Doom. Well it would be EASIER to play a FPS with the WIImote rather than your average PS3/Xbox controller... It's faster and more precise to get to targets than using the analog stick...
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Old 07-18-2006, 11:14 AM   #84
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Originally Posted by GatorB
They don't fail? Let's see they gone from a clear #1 in console sales to a very distant 3rd. Clearly a sign of a company that know what it is doing. And for fanboys that think everything Nintendo does is gold, all I have to say is VIRTUALBOY.
Yeah lets forget the whole handheld market... They ruled it for the last 20 years and still rule it now with the DS... Lets forget Nintendo changed the way of gameplay with analog sticks, shoulder buttons, rumble pack... I mean they haven't done much have they? They don't make much money from the Pokemon franchise either

Man sounds like Nintendo are in the gutter...
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Old 07-18-2006, 11:19 AM   #85
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i think it looks fucking sick! what an awesome idea.
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Old 07-18-2006, 11:20 AM   #86
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i rather play computer games...
agree with you... )
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Old 07-18-2006, 11:23 AM   #87
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it is a no hoper
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Old 07-18-2006, 11:24 AM   #88
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I cant believe nintendo forgot to consult GFY when designing the Wii.. what idiots. Now they are destined for failure.
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Old 07-18-2006, 11:27 AM   #89
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I think all console makers will have at least one great flop in their existence. It is kind of like a test in a way? If they are a great company, it won't matter, they?ll be able to recover and go on to make greater systems in the future. If they are piss-poor, it'll ruin them.

Sega's big flop was the Saturn. The Dreamcast couldn't help after they made such a poor system before it... they had way too much stigma on them and it really killed them. Pitty too, the Dreamcast was such a powerful console and has so much more untapped potential. Sega got out of the console market and still makes some pretty good games for the console market.

Nintendo's big flop was the Virtualboy. Kickass concept, stupid fucking system. It gave people headaches and nauseas, it was hard for many people to see. Plus when you have real way to play it other than standing up (gamers like to sit our fat asses down god damn it!) it was doomed to failure. Nintendo recovered from this fiasco easily and stiller mains one of the big three.

Microsoft?s big flop was Windows Millennium? wait. It?s big flop is probably going to be the Xbox 360, at least in foreign markets. It just has not caught on in place outside of the US, especially in Japan. It?s not to say that the 360 is a bad system? it fucking rocks for the most part as long as you have a HDTV, otherwise it?s going to suffer on older screens on some games especially (King Kong anyone?)

Sony is the only big company to not fuck up as of yet hardware-wise. PS1/PS2 have been huge in all markets, even with the PS1 being inferior to the N64 in everyway (minus the cd vs. cartridge thing, which ultimately let PS1 win imo). I don?t know if the PS3 will have success or if it?ll be Sony?s big mistake. If it is, and if they are a good enough company to handle it, then it won?t matter.
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Old 07-18-2006, 11:33 AM   #90
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Just compare success of DS and PSP

The psp seems way more powerfull but sells 5x less.

Nintendo knows what they're talking about and kill the market with nintendogs and braintrainer programs. Who would have guessed ? They did.
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Old 07-18-2006, 11:34 AM   #91
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i don't know what all of you are smoking, the Wii is awesome.

and yes, people want to jump around in their living room like idiots. there are plenty of people DON'T share your narrow points of view.
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Old 07-18-2006, 12:07 PM   #92
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why not just do special controls for some games....its not gonna work for everything, also wii graphics suck big timek. There is a reason it will be the cheapest system by far
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Old 07-18-2006, 12:07 PM   #93
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it will failed like the Virtual Boy project
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Old 07-18-2006, 12:36 PM   #94
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Has anyone actually played a Virtual Boy? I had the pleasure just a few months ago. The 3D effect is dazzling... it's genuinely 3D feeling. Not 3D like a Playstation polygon or whatever... actual 3D. It looks as if you can actually touch the graphics. Seriously... as big of a flop as it was and what a bad idea it turned out to be, the technology is fucking incredible.... especially for the time. Still looks amazing now!
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Old 07-18-2006, 12:41 PM   #95
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Whatever.. I think the movement thing is pretty cool actually - it's touching on Virtual Reality: a blend of physical movement with virtual reaction.

I think this will be a hit in some crowds - I may pick one up just to improve hand-eye coordination.

-Merlin
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Old 07-18-2006, 12:42 PM   #96
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Has anyone actually played a Virtual Boy? I had the pleasure just a few months ago. The 3D effect is dazzling... it's genuinely 3D feeling. Not 3D like a Playstation polygon or whatever... actual 3D. It looks as if you can actually touch the graphics. Seriously... as big of a flop as it was and what a bad idea it turned out to be, the technology is fucking incredible.... especially for the time. Still looks amazing now!
Yeah, I bought one when it first came out because I'm a huge Nintendo fan, always have been and always will be. After about an hour of use it made me extremely sick to my stomach and gave me killer headaches. I had it for about two weeks and after getting continually sick with using the device I had to bring it back to the store (I think the only place that carried them around here at the time was Toys'r'us.). Amazingly enough, they had 15 returns that month of people complaining about the same exact thing. It was certainly a novel concept and I loved the idea, and a few of the games were just plain fun (I loved the Tennis one lol), but I would take my health over being able to play a game any day of the week.
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Old 07-18-2006, 12:49 PM   #97
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Has anyone actually played a Virtual Boy? I had the pleasure just a few months ago. The 3D effect is dazzling... it's genuinely 3D feeling. Not 3D like a Playstation polygon or whatever... actual 3D. It looks as if you can actually touch the graphics. Seriously... as big of a flop as it was and what a bad idea it turned out to be, the technology is fucking incredible.... especially for the time. Still looks amazing now!
I got one when they were basically giving them away. Picked up one and all of the games released for like $75 or something like that. It's sitting in storage at the moment. I loved playing it, but it was a bit limited. Might have to go and dig it out.
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Old 07-18-2006, 01:42 PM   #98
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I speak as a non-gamer. I think that technology looks really cool.
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Old 07-18-2006, 02:50 PM   #99
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Hmm i read a lot of ppl here talking about how they dont wanna jump around or that the control sucks... if you pay attention, you could rotate the control counter-clockwise and use it as a standard control.

They didnt take away from the experience, they added to it. Im def getting one at the price they have it for.
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Old 07-18-2006, 02:56 PM   #100
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AND it also has a standard controller too ... didn't know that eh?!

;)
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